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Subject: Re: How to start a chess prog?

Author: Ricardo Gibert

Date: 22:22:50 04/08/05

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On April 09, 2005 at 00:20:55, Michael M.G. wrote:

>Hello,
>
>I want to write a chess engine but have absolutly no clue of programming!
>About no language and I have very low mathematical understanding :)
>
>What is the easiest way to start?

There is no easy way. You will need to learn a great deal. There is no way
around that fact.

>
>I wish there was a drag-and-drop programm for this *g*
>
>Do I have to learn a programming language at all?

Definitely. Learning C/C++ would be best since most of the resources you will
find on the web is in C/C++, but the language is not for the casual progammer.
You will need to spend at least a year to learn enough of the ins and outs of
C/C++ programming to even begin to write a chess playing program and that
assumes you have a knack for programming.

>
>I can remeber that I wrote a (bad) AI for the game Age of Empires many years
>aggo.
>That was fun and super easy.It was just allways "if=>then"
>Can I write a chess engine with "if=>then"? :)

Unfortunately, no. A chess playing program is a fairly substantial program.

>
>Hope you have a guideline for me!

http://www.brucemo.com/compchess/programming/index.htm

This is a good place to start, but you will need to know how to program in C/C++
to derive full benefit.

>
>Greetings
>Michael



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