Author: Michael M.G.
Date: 05:54:11 04/09/05
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On April 09, 2005 at 01:22:50, Ricardo Gibert wrote: >On April 09, 2005 at 00:20:55, Michael M.G. wrote: > >>Hello, >> >>I want to write a chess engine but have absolutly no clue of programming! >>About no language and I have very low mathematical understanding :) >> >>What is the easiest way to start? > >There is no easy way. You will need to learn a great deal. There is no way >around that fact. > >> >>I wish there was a drag-and-drop programm for this *g* >> >>Do I have to learn a programming language at all? > >Definitely. Learning C/C++ would be best since most of the resources you will >find on the web is in C/C++, but the language is not for the casual progammer. >You will need to spend at least a year to learn enough of the ins and outs of >C/C++ programming to even begin to write a chess playing program and that >assumes you have a knack for programming. > >> >>I can remeber that I wrote a (bad) AI for the game Age of Empires many years >>aggo. >>That was fun and super easy.It was just allways "if=>then" >>Can I write a chess engine with "if=>then"? :) > >Unfortunately, no. A chess playing program is a fairly substantial program. > >> >>Hope you have a guideline for me! > >http://www.brucemo.com/compchess/programming/index.htm > >This is a good place to start, but you will need to know how to program in C/C++ >to derive full benefit. > >> >>Greetings >>Michael Very sad to hear that, but thx anyway!
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