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Subject: Re: How to start a chess prog?

Author: Michael M.G.

Date: 05:54:11 04/09/05

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On April 09, 2005 at 01:22:50, Ricardo Gibert wrote:

>On April 09, 2005 at 00:20:55, Michael M.G. wrote:
>
>>Hello,
>>
>>I want to write a chess engine but have absolutly no clue of programming!
>>About no language and I have very low mathematical understanding :)
>>
>>What is the easiest way to start?
>
>There is no easy way. You will need to learn a great deal. There is no way
>around that fact.
>
>>
>>I wish there was a drag-and-drop programm for this *g*
>>
>>Do I have to learn a programming language at all?
>
>Definitely. Learning C/C++ would be best since most of the resources you will
>find on the web is in C/C++, but the language is not for the casual progammer.
>You will need to spend at least a year to learn enough of the ins and outs of
>C/C++ programming to even begin to write a chess playing program and that
>assumes you have a knack for programming.
>
>>
>>I can remeber that I wrote a (bad) AI for the game Age of Empires many years
>>aggo.
>>That was fun and super easy.It was just allways "if=>then"
>>Can I write a chess engine with "if=>then"? :)
>
>Unfortunately, no. A chess playing program is a fairly substantial program.
>
>>
>>Hope you have a guideline for me!
>
>http://www.brucemo.com/compchess/programming/index.htm
>
>This is a good place to start, but you will need to know how to program in C/C++
>to derive full benefit.
>
>>
>>Greetings
>>Michael



Very sad to hear that, but thx anyway!



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