Author: James Robertson
Date: 21:34:58 02/03/99
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On February 04, 1999 at 00:06:03, Bruce Moreland wrote: > >On February 03, 1999 at 22:54:36, James Robertson wrote: > >>Help!! >>I am trying to implement null move into my program. Unfortunately, I have spent >>a ton of time and gotton nowhere. I thought I had it when my program won it's >>first ever game against EXchess, but realized it was a fluke when it hung first >>a bishop and then a queen against Faile. Then I found a huge bug, and after >>fixing, the null move doesn't seem to be speeding up the search at all. Anyway, >>here is my AB code: what am I doing wrong? > >It looks good except for some details that might just be features of this >minimal code. Sorry I can't be more helpful, but you didn't mess up, it looks >like. > >You might have to watch out for strange en-passant behavior, you may have to >reset the en-passant square. You just generally have to be careful not to screw >up because you don't really do a "make_move" before you call the null move >search. > >>int AB (int wtm, int alpha, int beta, int depth, int ply, int do_null) { >> >> if (do_null && NotInCheck()) { >> if (depth > 3) score = -AB(wtm^1, -beta, -beta+1, depth-3, ply+1, false); >> else score = -Quiesce(wtm^1, -beta, -alpha, ply+1); >> if (score >= beta) return beta; >> } > >This looks perfect except you can window Quiesce the same way you windowed AB. >You are doing R=2, which is the right thing to do, IMHO. > >bruce Ok; I tried out the en-passant stuff, and windowed Quiesce, and things are looking up. Thanks for the help!! James
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