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Subject: Spike 09a

Author: Ralf Schäfer

Date: 10:57:41 04/21/05


Hi all :-)

Spike 09a is now available from our homepage.

Spike 09a is is nearly identical to Spike 09, but has some bugfixes in
its interface handling. Neither playing strength nor playing style has
been changed, its still the same Paderborn version. Because of
its change of the interface Spike 09 may be a little stronger in bullet
games with extremly short time control.

Bugfixes:

Spike now supports time settings with a fixed time for the first n moves
and additional time for the rest

Spike now supports time settings with a fixed time per move

Spike´s pv length is now limited to 20 moves (40 half moves). Very long
pv strings (above 512 chars) caused a crash in winboard.

Spike no longer claims draw if one side has two knights. The problem
that Spike evaluates a KNNKP as draw is not fixed as the 09a is only an
interface fix and shouldn´t play stronger - even in this seldom cases.

Spike now shows its calculations (pv, kps, ...) at once in fritz gui.
Spike0.9 sometimes had waiting times of 1-5 seconds in fritz gui before
the first pv line was printed.

Spike hopefully not hangs longer after analysing a game using the Fritz-Gui.

Best wishes
Volker & Ralf



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