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Subject: Re: crafty 16.3 - something broken in K and P endgames?

Author: blass uri

Date: 23:10:36 02/04/99

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On February 05, 1999 at 00:28:11, James B. Shearer wrote:

>On February 03, 1999 at 10:15:37, Robert Hyatt wrote:
>
>>On February 02, 1999 at 00:24:59, James B. Shearer wrote:
>>
>>>On January 31, 1999 at 10:43:10, Robert Hyatt wrote:
>>>
>>>
>>>>
>>>>No idea why it takes 16 plies however... but I'll look...
>>>>
>>>
>>>     A big part of the reason is crafty 16.3 is far too optimistic about g5.
>>>This can lead to the positions like that shown below which crafty scores -2.35.
>>>This is quite optimistic considering that material is even and the position is a
>>>dead draw.  Crafty 15.15 scores this position -1.19 (see below) which is still
>>>optimistic but better.
>>>
>>
>>
>>
>>I agree with the evaluation, in that if anybody wins, black wins.  The
>>protected passed pawn completely limits white's king to a few squares.
>>But the fact that black's king is 'locked out' is an issue, which i try to
>>resolve via search rather than by evaluation.  On a normal machine, it can
>>get to 16 plies very quickly and discover that it can force entry by pushing
>>the other pawn...  but it needs the depth to 'see' this rather than trying
>>to 'evaluate' this...
>
>        How can you resolve the locked out king by search?  The position will
>continue to score 2.35 or so until the 50 move or 3 rep rules kick in.  This
>means that to select h4 in preference to g5 (which leads to positions like this)
>crafty must see more than that h4 is good, it must see that it is better than
>the 2.35 (actually 1.71) it is incorrectly scoring g5 at.  This takes much
>longer than if the g5 positions were more accurately evaluated.  Too long for
>fitter so I drew a lost game.  I think 15.15 would have won.
>                            James B. Shearer

I think that you cannot decide by one position if the change in the evaluation
was in the right direction.
I saw many cases when the passed pawn is important and the new crafty may find a
win by transition to these pawn endings.

Uri



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