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Subject: Re: For Pablo Restrepo and for Programmers too (Text german)

Author: Eduard Nemeth

Date: 09:22:52 04/25/05

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On April 25, 2005 at 12:05:52, Steve Glanzfeld wrote:

>The observations from these games are important. It is obvious, that programs
>should use a effective "no progress" rule. For example, when they evaluate
>positively form themselves over a LONG sequence of moves, but the eval doesn't
>get significantly better, they must consider "unusual" moves which change the
>situation dramatically and let expect progress within small depths (as long as
>the eval is still positive for the program, like RxNf1 in your example).
>
>Progs really look stupid in these time losses...
>
>Steve

Correctly.

Still further examples will follow, partly still more humorous, as soon as my
tooth is again correct, and I possibly still something else settled.

(probably next week)

German:

Richtig.

Es werden noch weitere Beispiele folgen, teilweise noch humorvollere, sobald
mein Zahn wieder in Ordnung ist, und ich evtl. noch etwas anderes erledigt habe.

(Vermutlich nächste Woche)




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