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Subject: Re: New processorgenaration and chessprograms

Author: Eugene Nalimov

Date: 15:51:15 02/05/99

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On February 05, 1999 at 18:27:42, Dann Corbit wrote:

>On February 05, 1999 at 17:53:57, Eugene Nalimov wrote:
>[snip]
>>Here I have Dell dual PII/400 and Digital dual Alpha 21164A/500.
>>Based on my experience, those machines have almost identical
>>performance - even on Crafty, which does a lot of 64-bit operations,
>>Alpha is only marginally faster. My feelings are confirmed by
>>SpecInt95.
>>
>>I know that 21164A is slower than 21264, but Pentium/400 is not
>>the last processor from Intel, too.
>>
>>The real Alpha advantage lays in 64-bit pointers - it's ideal for
>>huge databases. But not for chess, and not with 32-bit NT.
>What about 6 piece tablebase files and 100 million position opening books?
>The greatest advances will come from things of that nature, unless some
>fundamentally new algorithm is invented.
>
>So the Alpha should be good for chess, given a 64 bit OS.

I don't beleive *any* current machine (let alone Cray or some
1000-CPU animals) will handle 6-man tables in a near future.
Even if you'll write generator in a better way than mine was
written (I made some design decisions that simplified it, but
slowed it down and/or increased its RAM usage), it'll still
work for a month to generate simple pawnless TB. Size of the
TB will be ~55 time larger than for average 5-man TB. 10Gb
for single TB (or 100Gb for complete set - including one TB
with pawns and all promotion cases) will be too much for a
reasonable machine in the next few years.

I agree that after those years Alpha will be better suited for
handling of those huge resources than x86. But I still beleive
that Intel will resolve its problems with IA-64, as it resolved
problems with CISC that many beleived will forever harm x86. Or
that something else will happen. Five years is a very long term
when you are talking about computers.

Eugene



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