Author: Werner Kraft
Date: 04:32:03 05/06/05
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Na, ja computer can very quickly create huge search trees. The program has to avoid, that "bad" moves are to deeply evaluated. Optimum computer strategy - the create an enourmous "opening book " - all chess game that you van ever ply ( estimates between 10 to the power of 43 and 10 to the power of 120 ! - then play the optimal game counter strategy - allow the human player to change rules during the game ! - of course according to an agreed procedure . Kasparov may be now able to win against deep blu - but what if Deep Blue uses the newest Fritz Software available ? Solution - give up the friend/foe thinking about computers. They are simply - configuartions. And the system " human chess player , PC- based analysis , back room analysis team is another configuration. Let the better one win ! On May 06, 2005 at 07:13:33, Rolf Tueschen wrote: >On May 06, 2005 at 06:55:32, Werner Kraft wrote: > >>The question nowaday is : >> >>What kind of strategie can we develop for human brains to play the ultra-precise >>moves that are required to be able to still have a 50:50 chance against >>computers ? > > >The idea is all wrong that in chess there is a need for "ultra-precise" moves >"to be able to have (at least) a 50:50 chance against computers". It's a fairy >tale that machines could play a superior chess. The chess they do play is in >fact a horrible emulation of a far similarity of human chess. The point is that >with all the tricks of the operating team a machine would still be like putty in >the hands of a chess master. That is BTW the main reason for the events around >the 1997 match between DBII and Kasparov. The team around DBII failed to prove >their machine's authenticity. And Kasparov was good advised to stop the ballyhoo >and continuing himself in an as if mode - as if he played sound chess. This way >he still sacked 600 000 US$$ from the American company. IBM then left the field >for good. Kasparov played chess untill 2005. > >MfG
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