Author: Dann Corbit
Date: 12:36:50 05/09/05
Go up one level in this thread
On May 09, 2005 at 10:23:06, James Swafford wrote: >On May 09, 2005 at 10:04:41, James Swafford wrote: > >>I am glad you asked this question. I've always used 250 it's >>worked out ok, but I've never proven to myself that 250 is a safe >>bound. >> >>Is anybody using a hard limit > 250? > >Actually, I have a global move stack moves[MOVE_STACK] with MOVE_STACK >#DEFINE'd as something like 20000. > >Not sure what I was thinking about above. :-/ Well, at least you would never overflow the array with a list of possible moves. Are you sure that it is not holding the list of moves in the game (perhaps along with the current move list)? C99 has variant arrays.
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