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Subject: Re: Maximum Number of Legal Moves

Author: James Swafford

Date: 07:04:13 05/10/05

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On May 09, 2005 at 15:36:50, Dann Corbit wrote:

>On May 09, 2005 at 10:23:06, James Swafford wrote:
>
>>On May 09, 2005 at 10:04:41, James Swafford wrote:
>>
>>>I am glad you asked this question.  I've always used 250 it's
>>>worked out ok, but I've never proven to myself that 250 is a safe
>>>bound.
>>>
>>>Is anybody using a hard limit > 250?
>>
>>Actually, I have a global move stack moves[MOVE_STACK] with MOVE_STACK
>>#DEFINE'd as something like 20000.
>>
>>Not sure what I was thinking about above. :-/
>
>Well, at least you would never overflow the array with a list of possible moves.
>
>Are you sure that it is not holding the list of moves in the game (perhaps along
>with the current move list)?
>
>C99 has variant arrays.

No, my game move list (hist_dat[]) is dimensioned at 1000.  I'm
sure that's overkill, but at least I don't have to worry about it.

I was working on a tablebase generator that had some local move
arrays dimensioned at 250 elements ...





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