Author: F. Huber
Date: 15:11:52 05/10/05
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On May 10, 2005 at 17:43:15, Sune Fischer wrote: >On May 10, 2005 at 14:00:25, F. Huber wrote: > >>IMO at least 2 conditions should always be true: >>1) exactly one king for each side >>2) a maximum of 16 pieces for each side > >Number 2 is not strictly necessary, I think many engines can >play perfectly sensible "chess" with more than 32 pieces. That depends on the engine´s implementation details - it would certainly make problems, if the engine uses some kind of piece tables. >However, to be well defined at least the following must be true > > *) no pawns on 1st and 8th rank Here we would have to differentiate: A white pawn on 1st rank (or a black one on 8th rank) shouldn´t really be a problem (at least not for the move generator) - it could simply move like any other pawn, and if reaching the 2nd rank even make a double-step. For a white pawn on 8th rank (or black on 1st) I would have a good idea for a new chess variant: Whenever a pawn reaches the 1st/8th rank, it is not necessary to promote him immediately - he simply waits here until he´s needed, and must/can be promoted to any usual piece only when he is moved the first time! Isn´t that a good idea? What must I do to patent it? ;-) Any hints, Ed Trice? :-) >>That are e.g. the necessary requirements for Chest, and seem quite logical >>to me - everything else should not really confuse a well programmed engine! > >Hmm.. :) How should I understand this? Could it be that Frenzee _gets_ confused? ;-) Franz.
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