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Subject: Re: Basics of Group Theory for Chess Players A Ply

Author: chandler yergin

Date: 02:22:09 05/22/05

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On May 22, 2005 at 04:41:24, chandler yergin wrote:

>On May 20, 2005 at 22:15:59, Robin Smith wrote:
>
>>On May 20, 2005 at 13:24:29, chandler yergin wrote:
>>
>>>On May 20, 2005 at 12:26:50, E. Nielsen wrote:
>>>
>>>>On May 20, 2005 at 12:04:52, chandler yergin wrote:
>>>>
>>>>>Each move and its response is called a ply.
>>>>
>>>>NO!!! There are two plies per move. :)

Do you disagree with this?
1. e4 is a move = 1 Ply
2. e5 as a response is 1 move = 1 Ply

>>>
>>>As I said.. a move and it's response is one Ply;
>>>a single Move is 1/2 Ply.
>>>Sorry if that's too difficult for you.
>>
>>chandler,
>>
>>You are wrong. I know of no one who uses the definition you are using. Not that
>>it is difficult to understand what you are saying; it is just that what you are
>>saying is not remotely correct. If you think otherwise, please site a specific
>>instance of anyone authoritative stating the nonsense you are spouting.
>>
>>-Robin
>         Here's a place to start!
> You can apologize at your leisure..
>
>http://www.rci.rutgers.edu/~cfs/472_html/Intro/NYT_Intro/ChessMatch/ToTest.html
>Quoting:
>
>"From the point of view of a computer, the difference could not be more
>profound. Because of the tight constraints in how chess pieces can be moved, a
>player is faced with an average of only about 35 legal moves to consider with
>each turn. Computer programs like Deep Blue analyze these moves, considering the
>opponent's possible countermoves, and then the countermoves to the
>countermoves."
>
> "In computer chess terminology, each move and its response is called a ply."
>
> "The fastest chess programs look ahead seven or eight plies into the game.
>The result is a densely proliferating tree of possibilities with the branches
>and twigs representing all the different ways the game could unfold. Looking
>ahead just seven plies (14 individual chess moves) requires examining 35 to the
>14th power (more than a billion trillion) leaves representing all the various
>outcomes.
>As the computer tries to look deeper, the number of possibilities explodes.
>Programmers have learned clever ways to "prune" the trees, so that all but a
>fraction of the paths can be discarded without plumbing them all the way to the
>bottom. Even so, a chess-playing computer looking ahead seven plies might
>consider as many as 50 or 60 billion scenarios each time its turn comes around.
>As bad as that sounds, in Go the situation is drastically worse."



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