Author: Matthew Hull
Date: 15:23:50 05/23/05
Go up one level in this thread
On May 23, 2005 at 17:56:18, Torstein Hall wrote: >On May 23, 2005 at 07:54:28, Uri Blass wrote: > >>On May 23, 2005 at 07:29:21, Uri Blass wrote: >> >>>On May 23, 2005 at 05:39:00, Darrel Briley wrote: >>> >>>>On May 23, 2005 at 05:13:04, Uri Blass wrote: >>>> >>>>>On May 23, 2005 at 00:08:52, Darrel Briley wrote: >>>>> >>>>>>On May 22, 2005 at 19:28:53, Eduard Nemeth wrote: >>>>>> >>>>>>>On May 22, 2005 at 18:53:07, Pablo Ignacio Restrepo wrote: >>>>>>> >>>>>>>>I am thinking chess is in a coin. >>>>>>>>Human beings for ever playing in one face. >>>>>>>>Now I am playing in the other face:"Antichess". >>>>>>>>Computers are as a fortres where owner forgot to clouse a little door behind. >>>>>>>>You must enter across this doar. Forget the front. >>>>>>> >>>>>>>Congrats Pablo! This was an nice game, but last after 15 losing games. >>>>>>> >>>>>>>You losing 1 : 16 against Hiarcs 9. I seems Hiarcs 9 is very strong against >>>>>>>Anti-Chess. >>>>>>> >>>>>>>Or? >>>>>>> >>>>>>>Ed:) >>>>>> >>>>>>I assume the reason you see such things on Playchess.com and not ICC is due to >>>>>>ICC's rules prohibiting playing the same line(s) repeatedly against an engine >>>>>>until you FINALLLLLY get a win. >>>>> >>>>>I do not know about a rule in ICC that prohibit playing the same lines >>>>>repeatedly against an engine. >>>>> >>>>>Uri >>>> >>>>http://www.chessclub.com/help/abuse >>>> >>>>7. Playing the same line over and over against a computer, to gain rating >>>>points. We will edit your rating to whatever we feel is reasonable if you do >>>>this. >>>> >>>>Accounts that abuse, distort, or cheat the rating system on ICC may have the >>>>ratings adjusted, may be added to the "disconnectors" list (causing immediate >>>>loss upon disconnection), may be prevented from playing rated games, or may lose >>>>their ICC account entirely. These actions will be taken at the sole discretion >>>>of the ICC administrators. >>> >>>Thanks >>> >>>This rule is talking only about trying to get rating >>> >>>People are still allowed to play the same line over and over in friendly games >>>against computers. >>> >>>I also think that the rule is not fair. >>> >>>It means that playing the same line over and over against an human to gain >>>rating points is allowed and playing against convenient human opponent is also a >>>trick to get rating points. >>> >>>If the target is to do the rating fair then it is better to forbid people to >>>play for rating except playing in open swiss tournaments when you cannot choose >>>your opponent. >>> >>>Uri >> >>I can add that the rule is also against programmers. >> >>Suppose that a programmer implemented some new learning function in order to >>prevent humans to earn rating by repeating the same line again and again. >> >>How can the programmer check if the learning works when humans are not allowed >>to try repeating the same line again and again. >> >>Uri > >I am not sure, but I believe you misunderstand the reason behind this rule. The >idea is to stop playing obvious programs that are malfunctioning. I have >encountered programs that have stopped moving when it get out of book etc. I >could have earned quite a lot of rating at ICC that way.... What better way to motivate the programmer than to punish his flawed creation without mercy? I think this should be encouraged rather than discouraged. It gives the programmer motivation to make a better product. I would think a programmer would want to know where the bugs are in his code. The "anti-chess" player is doing the programmer a service (even if unintentionally), IMHO. This should be seen as an opportunity by the programmer. It's free "debbugging" help from essentially self-interested parties. How often do you get a nice symbiosis like that? Not often. Is this not the very reason programmers crave games with GMs? If a GM is pounding the stuffing out of their program, they want to fix that, yes? They want the machine to be respected by strong humans. In a similar way, if weak humans can scupper your creation, you want to know about that as well. You wan't to eliminate defeat from cheapos, too. That's how you make a champion -- eliminating fundamental mistakes and flaws. > >Torstein
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