Author: Uri Blass
Date: 15:08:48 05/27/05
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On May 27, 2005 at 17:31:39, Thomas Mayer wrote: >Hi Pablo, > >just some remarks: > >a chess engine can play much faster at ICC then on the Chessbase server due to >the GUI restrictions. E.g. Quark would have no problems to play like Crafty 300 >moves at ICC, even 500 should be possible. (then Quark crashes... :) >The problem at the ChessBase server is, that Quark can't play there more then 10 >moves in a second. My workaround for this was, that the Quark which plays at >playchess.com takes an eye on the opponent time and tries to not get behind in >time. Therefor the time pressure is usually on the human site. If both get near >to zero seconds, usually 10 moves per second is anyway faster then what a human >can do. And near the 50 move rule it will open the position if it feels just a >slight bit better then. So when you always premove there will be once a move >which is unexpected. > >Greets, Thomas > >P.S.: By the way, at least older Crafty's where set as ChessBase native almost >always to the human mode. A consequence of this is, that Crafty usually plays >weaker used as ChessBase native then the winboard original does. Hi Thomas, Did you find a solution to the problem that engines stop after 256 moves in playchess. I think that if there is an increasement or alternatively the time control is long enough to allow the human to play 256 moves then human may win drawn position on time against quark by not agreeing to a draw. usually games are longer than it but for the rare cases that the game is longer than it there should be a solution. It can be also a problem in engine-engine game because movei have some games with more than 256 moves in Leo's tournament. Uri Uri
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