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Subject: Re: 3D xboard and FREE client ?? *check if you have a wishlist*

Author: Stan Arts

Date: 04:38:04 05/30/05

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Hi Pallav,

>I don't know about neurosis 3D, but I didn't like other 3D programs because:
>(a) They don't allow user to adjust the viewing angle. Usually the angle is that
>pieces obstruct the view of other pieces/squares behind them.

With N3D you can move around freely. Like with a 3D shooter/flyer. (Mouse to
look around/change direction, arrowkeys to move in the direction, no limitations
to that, first versions you could move upside down, but didn't think that was
very usefull.) So you can watch the board from any angle/position, ie.: you can
play it from a knight's head, or if you're losing you can go hide inside the
chessclock, or look the other way, if you prefer.

>(b) As a result of this sometimes is a chore to place pieces on squares,
>especially if they are near completely obstructed with other pieces.

Well, then those programs aren't really 3D are they?

>(c) So, a 3D program should allow the rotation, zooming (in and out), and
>adjustment of view angle.
>(d) Lots of 3D programs have bad looking pieces and board. I think both should
>look good, if you'd like people to use them.

You think pieces of 2D boards look good? .. (I usually have a very hard time
finding a "font" I like in popular 2D interfaces.)
Playing on a computer can't replace playing on a real board. Just to give the
impression of a similair experience. Same is true for other types of simulators
and so on.
N3D uses my software-rasterizing (no opengl/D3D) 3D engine/code, which is a
long time >amateur< project of me, and that I also use in Shape of chaos, etc.
Both I give out for free. Frankly most chessgui's I saw look like crap and have
a ton of bugs, but I must have a strange taste. You're welcome to create a
better set of pieces for me.

Stan



On May 30, 2005 at 06:05:58, Pallav Nawani wrote:

>I don't know about neurosis 3D, but I didn't like other 3D programs because:
>(a) They don't allow user to adjust the viewing angle. Usually the angle is that
>pieces obstruct the view of other pieces/squares behind them.
>(b) As a result of this sometimes is a chore to place pieces on squares,
>especially if they are near completely obstructed with other pieces.
>(c) So, a 3D program should allow the rotation, zooming (in and out), and
>adjustment of view angle.
>(d) Lots of 3D programs have bad looking pieces and board. I think both should
>look good, if you'd like people to use them.
>
>Pallav



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