Author: Robert Hollay
Date: 04:58:36 06/19/05
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On June 18, 2005 at 19:58:44, Pallav Nawani wrote: >Linux itself consist of the Linux kernel + GNU tools + other software from many >persons. So 'written by more that one individual' and open source. Just FYI, >windows browser, IE uses code from IJG (Independent Jpeg Group) to handle Jpeg >images. So are you now going to brand IE a clone? I suppose you will stop using >it now, will you? Mozilla Firefox here, I don't like IE. And I'm using open source software everywhere I can. Just pointed out that a project being developed by 'more than one individual' is not necessarily GPL-ed. >I don't see your point. Looking at the source code of a program, you learn >ideas, and a sometimes new algorithms. And then you can write the whole engine >yourself. This is also ok. You can take the older engine and modified it to >create a newer engine (If the laws allow that), and this is also ok. > I just think that game programming is not an area where there is a big necessity for opening code. Original ideas can yield much more interesting results. It's OK for common parts like opening book or EGTB handling, etc. But I much more appreciate original style engines (even if not particularly strong - Golem for example) than another Yoga2 or Hackriot1.2 based on Fruit2.1, etc, which are +/-30 ELO weaker or stronger than their open source ancestors and are using same algorithms. This can easily be done using personality settings, no need for new engines. > >What is the difference between learning the through papers and learing through >source code? > You won't be influenced by someone else's codes, and you'll be forced to use your own creativity. :) (I'm fond of Ravi Shankar for example, but he won't be so much interesting for me if Indian folk-music would be based on American country-music). Robert
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