Author: Dann Corbit
Date: 15:15:14 06/20/05
Go up one level in this thread
On June 20, 2005 at 16:49:30, Dieter Buerssner wrote: >I'll be able, to cat all the parts together. But I remember, it was tricky. At >the moment, I don't have Scid installed. I probably should have. > >I am aware, the the following is a suggestion, that really will involve work. >Sure, I am not demanding anything. That games were cutted is unfortunate. The >cause is probably some imperfect tools. Somehow, you must have collected all >those games. If you received them ok (and still have the original sources), it >should be a matter of patience and dedication, to find out, at which phase, the >games got cutted. You have games longer than 300 moves (I did not read over all >of them, you have posted in another message, the first ones I saw were of rather >recent date). So, in general your tools a capable to digest such long games. But >for some reasons, some games are too short. Perhaps, at a rainy weekend, you >might want to find out the culprit, and might be able to fix this. When original >sources are lost, of course there is no practical way to do it. Even when >original sources are not lost, it just might be not worth the effort. OTOH, you >might have the pleasure to find a more appropriate name than "junkbase" soon :-) There are not many games too long, and all the suspect ones are 300 fullmoves truncated. It should probably not be impossible to fix it. >One other wish - that might very well not be doable with reasonable time. Try to >tag all computer games. So one would have some means to filter against "only >human vs. human", only "human vs. comp" only "comp vs. comp". Could be done by >adding a tag line to the PGN. Well, I fear, all of this will be too much work. Michel Langeveld has a free tool to do it already. http://www.xs4all.nl/~mlngveld/tools/index.html Get pgncompfind. In general, it works pretty well.
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