Author: ludicrous
Date: 18:58:37 07/12/05
As the readme file states, the Lime engine's programmer managed to create a decent chess playing program within a period of 12 months with no programming experience prior! Such a feat is an accomplishment. Perhaps the author of Lime can share with the community the steps he undertook to accomplish this? ===================== Lime Readme file Lime is a weak chess engine, created over a period of 12 months. In Jan 2004, I decided, as a keen chess player, that I would like to have my own chess engine. These thoughts were also motivated by my interest in running tournaments with the other amateur engines out there. After a few weeks of research, it became clear that there is a whole community worldwide devoted to chess programming, with some great tournament sites for winboard engines. The problem was that I had no programming experience! I bought some books (Accelerated C++ and Beginning Game Programming with C++ were the best of these) and started to program. In June 2004, I had a buggy program that sort of worked. It used vectors for storing moves, and references in the move generation code. It was very, very slow, and crashed a lot. It was also 5000 lines, and did not contain structures or classes. I was a little disheartened at this point, and quit for two months. In October 2004, I re-opened the books, learnt about pointers and structures, and created a shorter, faster program. It is currently playing on the ICC under the handle “xiphosura”. You will need an interface to play with this engine – Winboard or Arena. ================
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