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Subject: A seperate process for the chess engine - How do I do this?

Author: John Coffey

Date: 16:35:14 02/19/99


I am using Microsoft Visual C++ with MFC to develope my front end.  I figure
that I need a way to spawn my engine in a seperate process, and then somehow
communicate between the two.  Can anyone please tell me how to do this?

John Coffey

P.S.  I am learning how to program on the Gameboy.  I might have an opportunity
to work for company that developes Gameboy games.  I think that it would be fun
to write a chess program for that platform.  (Getting a publisher to publish it
is another matter.)    Of course there are some severe limitations:  4 to 8 mhz
clock speed.  8 K of RAM (so I assume no hash tables.)   No disk access, so I
would expect a pretty small opening book.  I am trying to figure out a way to
store an opening book as one byte per move.  I expect that I would have about 1
megabyte of ROM space, so maybe half of that could be devoted to openings.

Any suggestions on programming on such a limited platform?



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