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Subject: Re: Standing waves in time usage in computer-computer play

Author: Andreas Stabel

Date: 03:41:36 08/02/05

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On August 02, 2005 at 06:25:40, Matthias Gemuh wrote:

>On August 02, 2005 at 05:27:36, Andreas Stabel wrote:
>
>>On August 02, 2005 at 05:20:10, Matthias Gemuh wrote:
>>
>>>On August 02, 2005 at 03:19:46, Andreas Stabel wrote:
>>>
>>>>When two computers play each other, very often one computer predicts the
>>>>other computer's move and use that move to ponder. When the other computer
>>>>makes its move, the first computer already has an answer ready and makes the
>>>>move with little time usage. Now the whole procedure may be repeated and this
>>>>may go on for several moves. The result is that one computer manage mainly to
>>>>think on its opponents time and I guess that this may influence the outcome
>>>>of the game.
>>>>
>>>>My thought is that a programmer should prepare for this in his chess program.
>>>>First by finding ways to get out of this situation itself and secondly by
>>>>c.
>>>>
>>>>Anybody who knows if somebody did this or have any thoughts about it ?
>>>>Perhaps something similar also happens when humans play ?
>>>>
>>>>Best regards
>>>>Andreas
>>>
>>>
>>>
>>>
>>>More than half of all engines (including weakest freeware) already ponder
>>>the way you are suggesting.
>>>
>>>Matthias.
>>
>>I think you misunderstand me - my suggestion is to avoid this !
>>
>>Regards
>>Andreas
>
>
>
>"... finding ways to get out of this situation ... "
>An engine can only do this by avoiding to play its best moves and hoping
>the opponent will ponder on the best moves as usual.
>This loses the game, of course.
>
>Matthias.

There is an other way - to just detect this situation and try to make f.ex.
"an obvious" move quickly thereby forcing your opponent to start thinking
and perhaps revese the roles.

Regards
Andreas



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