Author: Andreas Stabel
Date: 03:41:36 08/02/05
Go up one level in this thread
On August 02, 2005 at 06:25:40, Matthias Gemuh wrote: >On August 02, 2005 at 05:27:36, Andreas Stabel wrote: > >>On August 02, 2005 at 05:20:10, Matthias Gemuh wrote: >> >>>On August 02, 2005 at 03:19:46, Andreas Stabel wrote: >>> >>>>When two computers play each other, very often one computer predicts the >>>>other computer's move and use that move to ponder. When the other computer >>>>makes its move, the first computer already has an answer ready and makes the >>>>move with little time usage. Now the whole procedure may be repeated and this >>>>may go on for several moves. The result is that one computer manage mainly to >>>>think on its opponents time and I guess that this may influence the outcome >>>>of the game. >>>> >>>>My thought is that a programmer should prepare for this in his chess program. >>>>First by finding ways to get out of this situation itself and secondly by >>>>c. >>>> >>>>Anybody who knows if somebody did this or have any thoughts about it ? >>>>Perhaps something similar also happens when humans play ? >>>> >>>>Best regards >>>>Andreas >>> >>> >>> >>> >>>More than half of all engines (including weakest freeware) already ponder >>>the way you are suggesting. >>> >>>Matthias. >> >>I think you misunderstand me - my suggestion is to avoid this ! >> >>Regards >>Andreas > > > >"... finding ways to get out of this situation ... " >An engine can only do this by avoiding to play its best moves and hoping >the opponent will ponder on the best moves as usual. >This loses the game, of course. > >Matthias. There is an other way - to just detect this situation and try to make f.ex. "an obvious" move quickly thereby forcing your opponent to start thinking and perhaps revese the roles. Regards Andreas
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.