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Subject: Re: Shredder wins the blitz tournament

Author: Dieter Buerssner

Date: 12:41:53 08/16/05

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I wonder, how you all set up the time control in the engine/GUI for the Blitz
tournament? Did you use any automatic operator time adjustments? Just set up
game in x? How much smaller was the x then the actual time control used (I did
not look the actual time control yet). Even any dynamic terms? (When we already
have done 50 moves, time is going to be very tight, use less time, than what
seems available). Did all this vary much between the engines? Were many games
forfeits by time? Huge difference in operator time between console users (was
anybody else than Peter using console mode) and GUI users?

Good luck for the remaining games,
Dieter



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