Author: Dieter Buerssner
Date: 12:41:53 08/16/05
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I wonder, how you all set up the time control in the engine/GUI for the Blitz tournament? Did you use any automatic operator time adjustments? Just set up game in x? How much smaller was the x then the actual time control used (I did not look the actual time control yet). Even any dynamic terms? (When we already have done 50 moves, time is going to be very tight, use less time, than what seems available). Did all this vary much between the engines? Were many games forfeits by time? Huge difference in operator time between console users (was anybody else than Peter using console mode) and GUI users? Good luck for the remaining games, Dieter
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