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Subject: Re: Shredder wins the blitz tournament

Author: Robert Hyatt

Date: 12:52:30 08/16/05

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On August 16, 2005 at 15:41:53, Dieter Buerssner wrote:

>I wonder, how you all set up the time control in the engine/GUI for the Blitz
>tournament? Did you use any automatic operator time adjustments? Just set up
>game in x? How much smaller was the x then the actual time control used (I did
>not look the actual time control yet). Even any dynamic terms? (When we already
>have done 50 moves, time is going to be very tight, use less time, than what
>seems available). Did all this vary much between the engines? Were many games
>forfeits by time? Huge difference in operator time between console users (was
>anybody else than Peter using console mode) and GUI users?
>
>Good luck for the remaining games,
>Dieter


Speaking only for myself, based on years of experience playing thousands of
blitz games using the computer, I can operate faster in console mode than when
using xboard and a mouse...

That is just me of course, and I have had lots of experience doing it, so maybe
it isn't for everyone.

I have played humans in blitz chess for years, using a real clock, with 5 real
minutes on the clock.  I generally used to set Cray blitz up to compute 3
seconds per move until it had burned 1 minute of its clock, then 2 seconds per
move until it had burned 2 minutes total, then 1 second per move for the rest of
the game, and I played many games that lasted over 150 moes...

I use a similar setting for Crafty usually...



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