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Subject: Re: Fruit 2.1 : Huge strength without TBs

Author: Robert Hyatt

Date: 09:05:33 08/29/05

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On August 29, 2005 at 11:55:17, Gian-Carlo Pascutto wrote:

>On August 29, 2005 at 10:05:41, Robert Hyatt wrote:
>
>>The problem is that you then introduce errors.  I only probe (on the quad 875)
>>when a capture takes the board to 5 or less pieces, and I have all 5-piece
>>tables on that box.  I don't probe in the q-search at all, although some do and
>>I used to.  I can't see how you could reduce that without introducing
>>significant errors.
>>
>>Years ago I used to limit the depth at which I probed, to keep the NPS from
>>dropping too far.  And saw too many mistakes where it would push the critical
>>capture beyond the probe horizon, so that it could still think it was winning or
>>whatever.  And it would enter a forced line because of that, thinking it was
>>winning, when it was forcing a draw...
>
>1) I haven't seen this effect.
>
>2) Should it work as you describe, it would still happen. I looked at Crafty and
>you limit probing to <= iteration depth, you can search a lot deeper, especially
>with some spite checks or pawn pushes.
>
>3) What about 6 men?
>
>--
>GCP

I am using almost all 6 man endings on my dual xeon, and am not seeing anything
worse than what I saw with 5's only.  The severe slowdowns are rare, but happen
either way...

Yes I limit the probe depth somewhat.  My question was, how could I safely limit
it further?  Every ply it is limited has an associated risk.  I still see
positions where the q-search thinks it is reaching a won position, but it is
not, because I don't probe out there as some do...

I tried a _bunch_ of different limiting schemes over time, including one
"adaptive" scheme that dynamically limited the depth-to-probe-at based on the
NPS of the search.  It would notice an excessive slow-down and reduce the depth
at which probes were done to avoid losing too much.

Turned out to cause other problems related to hashing and EGTB scores...



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