Author: Odd Gunnar Malin
Date: 01:07:53 09/08/05
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On September 08, 2005 at 03:06:13, Alex Shalamanov wrote: >1. A strong analytic tool as a chess engine capable of sound positional >evaluation and making good long-term middlegame and endgame plans as well as >sophisticated embedded endgame knowledge. >2. A triple brain feature like one used under Shredder Classic GUI when two or >more chess engines work in parallel and the third engine compares the output >produced and chooses the most optimal. However, the engines should be super >strong but have a different style and evaluation approach like, say, Shredder 9 >and Fruit 2.1 or Spike 1.0. I don't play corr. chess but the work is very similar to the analysis work after a game. I do 'in dept' analyses of the moves where my opponent got me 'out of book' if I can't find any other sources for suggestions. Here I have notice that it is very often the engines suggestion of move is not what I end up with as 'best' move, I rather convince the engine that my suggestion is the best. To manage to convince the engine that your analysis is better there have to be feature in the engine that can handle this. My two favourite here are Shredder and Gandalf, they often gives me different view of a possition and can handle that when you go deep into a position and then backup they remember their analyses and thereby change their view of bestmove at the root position. This metode of analysis is tried to make automatic in Chess Assistant but my experience is that you get better results by manualy analyse the position and just have the engine as a follower, plus that you keep the creative part of your carbon-computer active. Maybe more engine-authors should be thinking in this lines, it is also important that it manage to 'keep' some of its analyses the next time you look at the position, even more important for a coor. player. Odd Gunnar
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