Author: Uri Blass
Date: 01:07:33 09/15/05
Go up one level in this thread
On September 15, 2005 at 00:26:22, Alex Shalamanov wrote: >On September 14, 2005 at 23:16:20, Ryan B. wrote: > >>Cool, sounds like the addition of History pruning if Hiarcs did not already use >>it or some other form of pruning that can be somewhat aggresive in node count >>reduction. I hope it gains as much positionaly as it does tacticaly. > >Even Hiarcs 9 was a super strong positional engine that combined good positional >play with tactical tricks when it was apt. However, what I like most about >Hiarcs 9 is his sound endgame technique. The article says the H10 search speed >tends to be 20% slower than of H9. It's okay for a correspondence chess player >like me because positions are usually analyzed for quite a while, but what about >the testers or engine-engine match enthusiasts? Do you rate it as a drawback or >a benefit? ;) >Alex I think that number of nodes simply mean nothing about strength regardless of time control. I guess that Hiarcs will be improved at all time controls including blitz. Uri
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.