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Subject: Re: New about Hiarcs 10

Author: Uri Blass

Date: 01:07:33 09/15/05

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On September 15, 2005 at 00:26:22, Alex Shalamanov wrote:

>On September 14, 2005 at 23:16:20, Ryan B. wrote:
>
>>Cool, sounds like the addition of History pruning if Hiarcs did not already use
>>it or some other form of pruning that can be somewhat aggresive in node count
>>reduction.  I hope it gains as much positionaly as it does tacticaly.
>
>Even Hiarcs 9 was a super strong positional engine that combined good positional
>play with tactical tricks when it was apt. However, what I like most about
>Hiarcs 9 is his sound endgame technique. The article says the H10 search speed
>tends to be 20% slower than of H9. It's okay for a correspondence chess player
>like me because positions are usually analyzed for quite a while, but what about
>the testers or engine-engine match enthusiasts? Do you rate it as a drawback or
>a benefit? ;)
>Alex


I think that number of nodes simply mean nothing about strength regardless of
time control.

I guess that Hiarcs will be improved at all time controls including blitz.

Uri



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