Author: Robert Hyatt
Date: 11:07:05 09/15/05
Go up one level in this thread
On September 15, 2005 at 07:21:19, Ed Schröder wrote:
>On September 15, 2005 at 06:43:22, Gian-Carlo Pascutto wrote:
>
>>On September 15, 2005 at 06:26:30, Ed Schröder wrote:
>>
>>>On September 15, 2005 at 04:30:38, Mark Young wrote:
>>>
>>>>On September 14, 2005 at 17:05:59, Ernst Walet wrote:
>>>>
>>>>>Because Zappa 1.1 is SMP and 64 bit, I gave it a try and was pleasant suprised.
>>>>>One of my favourite chess positions is this one, where Kasparov played Rxd4.
>>>>>How do other engines do? If your engine finds it please give it a couple of more
>>>>>plies to see if it holds it.
>>>>
>>>>The better test for the engine in this position, is to see when the program see
>>>>that Rxd4 is not winning. Since Rxd4 is only a draw with best play.
>>>>This is why many programs will not play Rxd4, or drop the move with a longer
>>>>search.
>>>
>>>1. Rxd4 cxd4 2. Re7+ Kb6 3. Qxd4+ Kxa5 4. b4+ Ka4 5. Ra7 Bb7 6. Rxb7 Qxd5 7. Rb6
>>>1-0
>>
>>I always thought that simply 1. .. Kb6 was never refuted?
>
>You are absolutely right, missed that one. But I would like to see the engine
>that plays 1..Kb6
>
>Hmmm...
>
>Ed
Here is one: (this on my dual xeon, searching around 2M nodes per second. WCCC
opteron would be 8x faster...
12 13.94 -1.77 1. ... cxd4 2. Re7+ Kb6 3. Qxd4+ Kxa5
4. Qc3+ b4 5. axb4+ Qxb4 6. Qc7+ Ka4
7. b3+ Ka3 8. Qe5 Qb6 9. Qb2+ Kb4 10.
c3+ Kc5 11. Qf2+ Kd6 12. Qxb6+ Kxe7
13. c4
12-> 20.05 -1.77 1. ... cxd4 2. Re7+ Kb6 3. Qxd4+ Kxa5
4. Qc3+ b4 5. axb4+ Qxb4 6. Qc7+ Ka4
7. b3+ Ka3 8. Qe5 Qb6 9. Qb2+ Kb4 10.
c3+ Kc5 11. Qf2+ Kd6 12. Qxb6+ Kxe7
13. c4 (s=2)
13 26.64 +1 1. ... cxd4
13 34.01 -0.01 1. ... cxd4 2. Re7+ Kb6 3. Qxd4+ Kxa5
4. b4+ Ka4 5. Qc3 Qxd5 6. Qc7 Qd1+
7. Kb2 Qd4+ 8. Kb1 Qd1+
13 2:46 -0.31 1. ... Kb6 2. Nb3 Bxd5 3. Qxd6+ Rxd6
4. Rd2 Rhd8 5. Red1 Ne8 6. f4 Bf3 7.
Rxd6+ Nxd6 8. Rd3 Be4 9. Rd2 a5
Plays Kb6 to avoid a perceived repetition after cxd4...
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