Author: Robert Hyatt
Date: 11:07:05 09/15/05
Go up one level in this thread
On September 15, 2005 at 07:21:19, Ed Schröder wrote: >On September 15, 2005 at 06:43:22, Gian-Carlo Pascutto wrote: > >>On September 15, 2005 at 06:26:30, Ed Schröder wrote: >> >>>On September 15, 2005 at 04:30:38, Mark Young wrote: >>> >>>>On September 14, 2005 at 17:05:59, Ernst Walet wrote: >>>> >>>>>Because Zappa 1.1 is SMP and 64 bit, I gave it a try and was pleasant suprised. >>>>>One of my favourite chess positions is this one, where Kasparov played Rxd4. >>>>>How do other engines do? If your engine finds it please give it a couple of more >>>>>plies to see if it holds it. >>>> >>>>The better test for the engine in this position, is to see when the program see >>>>that Rxd4 is not winning. Since Rxd4 is only a draw with best play. >>>>This is why many programs will not play Rxd4, or drop the move with a longer >>>>search. >>> >>>1. Rxd4 cxd4 2. Re7+ Kb6 3. Qxd4+ Kxa5 4. b4+ Ka4 5. Ra7 Bb7 6. Rxb7 Qxd5 7. Rb6 >>>1-0 >> >>I always thought that simply 1. .. Kb6 was never refuted? > >You are absolutely right, missed that one. But I would like to see the engine >that plays 1..Kb6 > >Hmmm... > >Ed Here is one: (this on my dual xeon, searching around 2M nodes per second. WCCC opteron would be 8x faster... 12 13.94 -1.77 1. ... cxd4 2. Re7+ Kb6 3. Qxd4+ Kxa5 4. Qc3+ b4 5. axb4+ Qxb4 6. Qc7+ Ka4 7. b3+ Ka3 8. Qe5 Qb6 9. Qb2+ Kb4 10. c3+ Kc5 11. Qf2+ Kd6 12. Qxb6+ Kxe7 13. c4 12-> 20.05 -1.77 1. ... cxd4 2. Re7+ Kb6 3. Qxd4+ Kxa5 4. Qc3+ b4 5. axb4+ Qxb4 6. Qc7+ Ka4 7. b3+ Ka3 8. Qe5 Qb6 9. Qb2+ Kb4 10. c3+ Kc5 11. Qf2+ Kd6 12. Qxb6+ Kxe7 13. c4 (s=2) 13 26.64 +1 1. ... cxd4 13 34.01 -0.01 1. ... cxd4 2. Re7+ Kb6 3. Qxd4+ Kxa5 4. b4+ Ka4 5. Qc3 Qxd5 6. Qc7 Qd1+ 7. Kb2 Qd4+ 8. Kb1 Qd1+ 13 2:46 -0.31 1. ... Kb6 2. Nb3 Bxd5 3. Qxd6+ Rxd6 4. Rd2 Rhd8 5. Red1 Ne8 6. f4 Bf3 7. Rxd6+ Nxd6 8. Rd3 Be4 9. Rd2 a5 Plays Kb6 to avoid a perceived repetition after cxd4...
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