Author: Gerd Isenberg
Date: 11:12:37 09/15/05
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On September 15, 2005 at 11:55:50, Thomas Lagershausen wrote: >On September 15, 2005 at 10:56:47, Gian-Carlo Pascutto wrote: > >>On September 15, 2005 at 10:37:00, Daniel Mehrmannn wrote: >> >>>Well, >>> >>>in a testgame Homer vs AnMon Homer don't understand the plans and the correct >>>positional play: >>> >>>1. Push paws first to open lines >>>2. After that, move pieces to that lines >>> >>>Well, Homer makes the wrong order and do first number 2 and than 1 :( But i >>>tested this position with other commercial engines too, and they playing the >>>same crap: >>> >>>[D]r1b2rk1/1pqnbppp/p2ppn2/6B1/4PP2/1NN2Q2/PPP3PP/1K1R1B1R w - - >>> >>>White should not move Qg3 at all the next moves. In the game Homer moved here >>>Qg3 . So if you're see a PV with Qg3 you're in club ;) >> >>I think it's more important to know first whether the kingside pawnstorm is the >>only correct plan here. >> >>-- >>GCP > >Please buy a good chessbook and read the chapter king castle on different wings. >It looks like that DeepSjeng has to learn a important lesson in chess. > >TL Hi Thomas, i think Gian-Carlo if aware of the features of this position. A heuristics to force a "correct" pawn storm is indeed more difficult to implement, than the general rules Daniel mentioned. That is how i understood Gian-Carlo. The posted position is of course a "simple" case, but unfortunately the are a _lot_ of others. Can you introduce a continuous advance bonus formula for pawns? Considering opposite material, intended and current king position (qwing, center, kwing, castle-rights, chess960) for both sides, intended or current pawn structure (some open/close measure considering (future) lever possibilities), piece interactions... ;-) Cheers, Gerd
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