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Subject: Please Some Explanations for Comparisons

Author: Rolf Tueschen

Date: 04:53:16 09/18/05

Go up one level in this thread


On September 18, 2005 at 01:44:33, Uri Blass wrote:

>On September 18, 2005 at 00:51:17, Robert Hyatt wrote:
>
>>On September 18, 2005 at 00:36:15, Mridul Muralidharan wrote:
>>
>>>On September 17, 2005 at 23:53:05, Robert Hyatt wrote:
>>>
>>>>On September 17, 2005 at 22:33:58, Vincent Diepeveen wrote:
>>>>
>>>>>On September 17, 2005 at 17:02:09, ALI MIRAFZALI wrote:
>>>>>
>>>>>Take a time control of 40 in 2 with pocket fritz against crafty without nullmove
>>>>>and give crafty factor 1000 in nps extra.
>>>>>
>>>>>Deep Blue didn't use nullmove either.
>>>>
>>>>What does null move have to do with it?
>>>>
>>>>In 1996 there wasn't a computer on the planet that could beat deep blue.  This
>>>>is almost 10 years later.
>>>>
>>>>What is the point of this discussion???
>>>>
>>>>Just a very lame attempt at starting a flame war, about a statement I supposedly
>>>>made?  (a statement I did _not_ make by the way)...
>>>>
>>>
>>>I dont know about the flamewar part (I thought Vincent did not start the thread)
>>>, but the 'without null move part' might be referring to the fact of deep blue
>>>not using it.
>>>Actually a good test would be :
>>>
>>>1) 1000x nps advantage
>>>2) No null move
>>>3) Use full singular extension as 'explained' by them.
>>
>>This is a completely worthless experiment.  Take out my null-move search.
>>Attempt to graft their singular extensions onto my program.  What about my
>>evaluation?  My search extensions?  How could one possibly add and remove bits
>>and pieces of Crafty, to make something into the approximate skill of deep blue?
>>
>>Next, why is this important?  My 1000x statement had nothing to do with
>>null-move vs no null-move...
>>
>>>
>>>I suspect (3) _will_ kill your search and keep the searchdepths much below what
>>>the pocket fritz will get :)
>>
>>I don't think so.  I had their full SE implemented in Cray Blitz.  Its cost was
>>almost 2 plies.  But then tactically it was reaching very deep stuff to offset
>>that.  I've never found a workable SE that impressed me as "this is really good"
>>when it comes to Crafty...
>>
>>On the quad opteron, my search depth would then probably drop to 13 plies.  But
>>then I get a factor of 1000X faster.  My branching factor would be closer to 6
>>with no null-move, which would ramp me up by 4 plies without null move, or 10
>>plies with normal null move and a branching factor of around 2.0...
>>
>>
>>
>>>
>>>So , even though Deep blue might have been invicible from programs of that age's
>>>standards - it will get royally kicked around by even weak amateur programs of
>>>today (bugfree ones ofcourse) running on modern hardware !
>>>
>>>Regards,
>>>Mridul
>>
>>again, based on what?  Null-move is not generally credited with making a program
>>200 Elo stronger.  I might one day run some decent-length games with null vs
>>non-null to see what the actual rating difference would be for Crafty, then one
>>might actually extrapolate what 1000x faster hardware would do by actually
>>playing that time-odds match as well.  Then we don't need to guess, speculate,
>>or anything else...
>>
>>I'll remind you that a few years ago (I don't remember exactly when although you
>>can find precise mention of the experiment here) I had the chance to play Crafty
>>(I think on some quad box, which one I really don't remember) against Cray Blitz
>>(less singular extensions, the version on the machine I had access to did not
>>have that version) on a T932.  Thing was searching about 7M nodes per second.
>>It gave crafty a pretty good drubbing.  And Cray Blitz on that machine could not
>>touch deep thought, much less deep blue, based on actual OTB games against them
>>at ACM events...
>
>I think that saying that it could not touch deep thought on that machine is
>misleading because I remember that Cray blitz that played on tournaments
>searched significantly less than 7M nodes per seconds.
>
>If you want to claim that latest Cray blitz on the machine that searched 7M
>nodes per second was probably weaker than Deep Thought then you cannot use data
>about tournaments when Cray blitz searched 200K nodes per second or 500 Knodes
>per seconds.
>
>Uri


Bob,
you should give us a couple of statements about possibilities to compare
something with chess programs and machines.

Also, your sentence above is really difficult to say the least:

"against Cray Blitz (less singular extensions, the version on the machine I had
access to did not have that version) on a T932."

Could you clarify what is "version" and "version"? - BTW I've understood it now
after the third read. Your test version hadn't this with less singular
extensions, what Crray however had formerly. Is that correct?

Further I want to support Uri with his questioning of comparing something actual
with something weaker from ACM tournaments. Or did you mean that you re-played
and analysed your former games with the actual version (of Cray Blitz)?



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