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Subject: Re: (more)

Author: Robert Hyatt

Date: 11:02:27 09/18/05

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On September 18, 2005 at 13:40:28, J. Wesley Cleveland wrote:

>On September 18, 2005 at 11:17:42, Robert Hyatt wrote:
>
>>Note that this "experiment" will be a tough one to run.  One could run a match
>>1000 secs/move vs 1 sec/move.  I suspect the null-move crafty gets killed there
>>as the searches will be shallow enough the null-move failures will significantly
>>influence the games.  1000 minutes (about 1 day) vs 1 minute will make a game
>>take a couple of months.  Also not good for a large experiment...
>
>There are significent differences between between matches played on different
>speed hardware and matches at time odds in the areas of pondening and time
>management, e.g. in the experiment above, the null-move crafty will outsearch
>the other crafty by several ply each time it ponders the right move, and will be
>outsearched by several ply otherwise.

can't do pondering in time-odds matches, when the primary goal is to pretend one
of the programs just has much faster hardware in an equal time-control match...

ponder=off is the best approximation possible...



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