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Subject: Re: What is incorrect in my Post?

Author: Dann Corbit

Date: 18:56:32 10/11/05

Go up one level in this thread


On October 11, 2005 at 21:53:24, chandler yergin wrote:

>On October 11, 2005 at 21:34:44, Dann Corbit wrote:
>
>>On October 11, 2005 at 21:10:59, chandler yergin wrote:
>>
>>>On October 11, 2005 at 20:58:29, Dann Corbit wrote:
>>>
>>>>On October 11, 2005 at 20:47:54, chandler yergin wrote:
>>>>
>>>>>On October 11, 2005 at 20:34:28, Michael Yee wrote:
>>>>>
>>>>>>On October 11, 2005 at 19:52:46, chandler yergin wrote:
>>>>>>
>>>>>>>On October 11, 2005 at 19:43:59, Michael Yee wrote:
>>>>>>>
>>>>>>>>On October 11, 2005 at 17:46:02, chandler yergin wrote:
>>>>>>>>
>>>>>>>>>I apologize if I have offended anyone.
>>>>>>>>>A case of "Apples & Oranges" again..
>>>>>>>>>Misunderstandings..
>>>>>>>>>Stephen, and a few others here, know I seldom voice "Opinions";
>>>>>>>>>I Post facts..
>>>>>>>>>That way... if someone differs from the Post, they should attack the Fact,
>>>>>>>>>not the Poster.
>>>>>>>>>It doesn't always work that way...
>>>>>>>>>Everything I have Posted about Computer Chess Programs..I gave the Link
>>>>>>>>>Everything else I have Posted about Engines, Analysis Modules, is directly
>>>>>>>>>from the Chessbase Manual. It therefore refers to the Top Commercial
>>>>>>>>>Programs only.. Fritz, & Shredder
>>>>>>>>>Many of you that Program your own Engines 'tweak' them as you desire,
>>>>>>>>>and have a lot of fun.
>>>>>>>>>Players mostly use the Top Commercial Programs to assist in their play
>>>>>>>>>and improve their expertise.
>>>>>>>>>Thanks to a recent Post by Dan H. some of the confusion has been cleared up.
>>>>>>>>>Chessbase does use Mini/Max and so does indeed search every legal move
>>>>>>>>>for every position.
>>>>>>>>>So the "Apples & Oranges" now are just the difference between the Top
>>>>>>>>>Commercial Programs and the others.
>>>>>>>>>I find it very intersting that some of the 'lesser' Engines are really
>>>>>>>>>kicking Butt! Congrats to all! Keep it up...
>>>>>>>>>A Swift Kick only hurts for a little while..
>>>>>>>>>;)
>>>>>>>>>Chan
>>>>>>>>
>>>>>>>>
>>>>>>>>The posts from Dan don't say that chessbase uses minimax and searches every
>>>>>>>>legal move for every position.
>>>>>>>
>>>>>>>I know he didn't say it.. I said it!
>>>>>>>
>>>>>>> In fact, he said something almost the
>>>>>>>>opposite--that if a program worked that way, it would be crushed.
>>>>>>>
>>>>>>>Just plain wrong..sorry.
>>>>>>>>
>>>>>>>>You actually supplied evidence of the answer in one of your other posts (where
>>>>>>>>you provide a description of the analysis output). The analysis window reported:
>>>>>>>>
>>>>>>>>search depth = 12 (selective depth 40)
>>>>>>>>positions searched = 4.2 x 10^7
>>>>>>>
>>>>>>>I was using an example.. the type of info the Analysis Module window shows.
>>>>>>>
>>>>>>>>
>>>>>>>>If the analysis module really searched every position up to depth 12
>>>>>>>>(approximately 20 moves, 20 replies to each of those moves, 20 replies to each
>>>>>>>>of those replies, etc.), then it would have searched
>>>>>>>>
>>>>>>>>20^12 = 4.1 x 10^15 positions
>>>>>>>>
>>>>>>>>This is way more than what was reported in the analysis window. (And the 20 is a
>>>>>>>>very low estimate of average moves per position anyway.) Instead,
>>>>>>>>
>>>>>>>>4.32^12 = 4.22 x 10^7
>>>>>>>>
>>>>>>>>shows a branching factor that's more like 4--i.e., the program was not searching
>>>>>>>>every move in every position.
>>>>>>>>
>>>>>>>>Michael
>>>>>>>    Michael, Please read the Chessbase Manual!
>>>>>>>Do you have Chessbase? Do you have Fritz or Shredder?
>>>>>>>If so Start the engine look at the Analysis Window as I have requested.
>>>>>>>You will find what I said. EVERY Legal move in the position is evaluated.
>>>>>>>It's the way it works. Like it or not.
>>>>>>
>>>>>>Some commercial engines I have include an old fritz 7, shredder 9 uci, fruit
>>>>>>2.2, and gandalf 6. I've analyzed positions before (e.g., during some of the
>>>>>>recent World Championship games from Argentina). What I see are depths,
>>>>>>selective depths, and node counts that are not consistent with a program that
>>>>>>searches every legal move in every position.
>>>>>>
>>>>>>You're right that engines do look at each move in the root (initial) position
>>>>>>(as Dann noted in another post). If that's what you meant, then I agree. But you
>>>>>>seem to referring to *all* positions (not just the root).
>>>>>
>>>>>No Michael, and as Shakespeare said.. "Aye, there lies the rub.."
>>>>>Please re-read my Post carefully.
>>>>>Well.. here..
>>>>>"Start your Engine for a position or at any part of a game.
>>>>>Look at the analysis window
>>>>>What do you see?
>>>>>The analysis module should show the following:
>>>>>The name of the Engine
>>>>>The search depth (brute force selective) Example "12/40" means that all
>>>>>variations were
>>>>>searched to a depth of 12 ply, while some promising continuations were checked
>>>>>down to  40 ply.
>>>>>Next should show the move currently being investigated. Example f4-d6 (3/47)
>>>>>meaning number 3 of 47 legal moves in the position.
>>>>>Next it will show the speed at which the program is running.
>>>>>Example: 403kN/s means it is looking at 403,000 nodes (= positions) per second.
>>>>>This is normal on a 400MHz processor.
>>>>>The main variation for example shows "=(0.00)", then the best sequence of moves
>>>>>the program has found so far, the amount of time it has spent computing on the
>>>>>position,(1 min. 46 sec) and the number of positions it has examined
>>>>>(41937kN =41,973,000)
>>>>>The evaluation expressed in units of a pawn, always from the point of view of
>>>>>White
>>>>>"+0.53) means the program thinks White has an advantage of about half a pawn;
>>>>>" (-3.52" indicates Black is more than a piece up. If Mate is found the Program
>>>>>stops calculating and displays the Mate. (Mate in 6)."
>>>>>
>>>>>What if anything is incorrect in the above?
>>>>
>>>>There is nothing wrong in the statements above.  The problem is in your failure
>>>>to understand what they mean.
>>>
>>>If I didn't understand it, I wouldn't have posted it.
>>>To have a meaningful dialog about anything, both parties should have the
>>>same consensus about the meaning.
>>>I Posted my meaning; was looking for constructive comments by those that had a
>>>different view. I sure got them.. but instead of commenting on specifics,
>>>they were just personal attacks, with nothing constructive,
>>>I appreciate your review! Please add where you believe I err.
>>>Thanks and sincere Best Wishes,
>>>Chan
>>
>>You err in thinking that chess programs use mini/max to search.
>
>Chessbase does! Ask them.

If they swear on a stack of Bibles that they use mini/max, I have already
PROOVED that they are lying.  But I know they would not say anything so utterly
ridiculous.

>> They use a more
>
>You say 'they' without being specific.

I mean each and every chess engine that they distribute does not use mini/max.

>>sophisticated variant called alpha/beta which cuts the branching factor from 20
>>to around 6.  Then they trim that further with lots of speculation that
>>typically results in a branching factor of under 3.  Notice that this does not
>>mean that it seaches half as many nodes, but that in a 17 ply search it is
>>searching less than one trillionth as many nodes as it would with a full width
>>search.
>>
>>You err in thinking that a ply is the same as fullmove.  A ply is 1/2 of a full
>>move and constitues one turn for a player of a given color.
>
>You err.. as many have before.
>My Quote:
>"Yes I understand the common terminology of Ply.
>That's why I was careful & precise to note that "for analysis purposes"
>Chessbase considers 1 ply(= half moves, i.e. one  move for each side) and
>evaluates every legal move in a position 1/2 ply at a time, which is 1
>iteration."

Right.  That's utterly wrong.  Chess engines search a ply at a time and not 1/2
ply at at time.

>>
>>You err in thinking that professional chess programs examine every node during a
>>search. No I don't
>
> They search a microscopic fraction of the total number of nodes.
>
>Of course!
>  Take
>>a bathtub full of water.  Now take an eyedropper and get some of the water.
>>Squeeze gently to eek out the smallest drop you can create.  On a 17 ply search
>>the ratio between nodes examined and nodes ignored is less than the ratio of
>>water in the bathtub to that drop you just made.
>>
>>>>>>You yourself computed a while ago an estimate of the number of move sequences
>>>>>>that can happen from the start position. Given the nodes per second you see in
>>>>>>the analysis windows, how could the engine possibly be following all move
>>>>>>sequences (even taking into account transpositions)?
>
>I did not compute anything, I was quoting from an example given in the Manual.
>It was an Example they used to illustrate.

That word you keep using.  I don't think it means what you think it means.

>>>>>
>>>>>That was Dann, not me..
>>>>>>
>>>>>>Michael



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