Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Another Toga 1.0 blunder (blitz game)

Author: chandler yergin

Date: 13:16:27 10/13/05

Go up one level in this thread


On October 13, 2005 at 13:51:59, Dagh Nielsen wrote:

>On October 13, 2005 at 13:21:29, Günther Simon wrote:
>
>>Well S9.1 makes the same 'blunder' at least in a fast game...
>>What speed has your machine? I did this analysis on my slow machine P3 650,
>>but as it still holds c6/depth 21 as best after 47 sec, it will hold it for at
>>least 14 sec on a P4 2.67 (ratio 3.3:1 measured here, P3s are relatively
>>faster...)
>>
>>I guess people should stop concluding too much from bullet/fast blitz sudden
>>death tcs, this just leads often to wrong conclusions like here.
>>(the result was just a random result due to thinking times of 0-3 sec from
>>an equal game at around move 30.)
>
>Thanks for your comment.
>
>Sorry, I did not examine the move c7-c6 in depth, I just know that when I
>watched the game being played, I instantly feared disaster when it chose to play
>c7-c6. My point is, for Black to draw this type of positions, usally a blockade
>is necessary (or otherwise a passer protected by the bishop).
>
>Before posting, I quickly let Fruit look at the position before c7-c6 with
>multiple candidate moves displayed. It also evaluated h6-h5 as equal, and in the
>principal variation the move c7-c6 was not included, so I just assumed black had
>another positionally more sound way of playing.
>
>However, it doesn't really matter if the position is lost, either before or
>after c7-c6. It's just one example where Fruit needlessly enters this kind of
>endgames because it evaluates them as equal, where they often are not. You may
>notice that Fritz 9 evaluated it as giving white a sligt advantage, and punished
>Fruit very well playing white moves leading to a win, moves that Fruit evaluates
>as inferior for white (if you look at each move with Fruit). The same is true in
>other examples against Schredder, the position is equal, but Fruit enters an
>exchange down endgame, evaluate them as equal, while Scredder or Fritz 9
>recognizes they are inferior.
>
>My machine is an AMD Athlon 2400.
>
>I do not agree that we should not conclude anything from blitz games. These are
>features of the evaluation functions, and Fruit would make the same type of
>flawed evaluations also with longer time controls.
>
>Frankly, I have seen it happen too many times for you to simply discard the
>phenomenon because I present a blitz example.
>
>Also, what is blitz today, was long time control a few years ago, and what is
>long time control today, will be blitz in a few years, due to computers
>increasing their speed. If you know what you are doing, you are quite able to
>make conclusions about engine weaknesses from blitz games, I would even say that
>it is more useful to play many blitz games instead of a few long control games
>because you get more examples to judge from.
Thank you!



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.