Author: Ryan B.
Date: 05:46:09 11/15/05
Go up one level in this thread
On November 15, 2005 at 08:39:26, gerold daniels wrote: >On November 15, 2005 at 06:42:04, Ryan B. wrote: > >>On November 15, 2005 at 05:06:51, Ómar Skúlason wrote: >> >>>On November 15, 2005 at 01:55:47, Robert Hollay wrote: >>> >>>> It's nice to trying to make Fruit Open Source stronger, but one thing I miss >>>>in Fruit is Personality settings. >>>> There's a small number of engines with Personality settings (and they are >>>>all Winboard engines) which can be installed under Arena. >>>> My question is: is it a hard work to build in Personalities which could >>>>be passed as an UCI parameter? It would be nice to have the strongest free >>>>engine with adjustable strength from an Absolute novice to the Strongest GM, >>>>and different playing styles ... and all this with one click in a combo box, >>>>without bothering with tens of parameters! >>>> I don't think there are more than a few people who has real chances against >>>>Fruit when it plays with it's full strength. >>>> I think that many users would appreciate this. >>>> >>>>Regards, Robert >>> >>>Hi all. >>> >>>First of all, I want to thank the authors for this engine; GambitFruit. >>>I think they are 3, Fabien, Thomas and Ryan. >>>Toga II and now GambitFruit are giving the name _clone_ a new meaning. >>>They are not so terrible anymore. >>>The idea of downgrading a strong engine is stupid if you did ask me. >>>There are plenty of weeker engines around. >>>And I want to ask Ryan about this new engine. >>>Why this name? Do you aim for a gambit style? >>>So, thanks again for this engine. It gave me much fun over the weekend. >>> >>>Ómar. >> >> >>It started as a few tweaks here and there to fruit 2.1's eval based on my human >>vs computer matches in attempt to make it stronger vs humans. After I started >>making more changes outside the eval function I added the changes to Toga and >>called it Strawberry with the goal of making it a new open source project based >>on Fruit/Toga. Before release I sent an email to Fabian to make sure it was ok >>to release and he mentioned that Strawberry was the name of Fruit 1.0. With the >>name Strawberry already taken I started thinking of other fruits to name it >>after on release. After adding king tropism to help with the issue of Fruit >>rarely going after my king and playing too much on the queen side for my taste I >>decided to just call it Gambit Fruit because of the more aggressive play style. >>I plan on continuing with the aggressive theme as it is very affective in >>computer vs human chess something I enjoy very much. I do understand that >>computer vs computer matches are what makes an engine popular to many computer >>chess fans and plan on addressing this area to some extent in future versions as >>long as it does not interfere with the aggressive play style. I will continue >>to include more and more tuning options with each release as well for people who >>wish to test out new setting or help with tuning. I hope many people enjoy >>Gambit Fruit, it has been a lot of fun for me so far and I feel good about >>peoples responses to it so far. Thanks, >> >>Ryan Benitez > >Hello Ryan. Thanks for the program. Playing vs.Prodeo 2/6. 4 draws so far. >Prodeo does not search as deep as Fruit. At the end of game Prodeo has over >minute left and Fruit has 20 sec. or less. > >Gerold. For matchess vs computer it should help to turn on some of the pruning options in UCI options. Most are off by default to make tuning easier. Ryan
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.