Author: gerold daniels
Date: 05:48:50 11/15/05
Go up one level in this thread
On November 15, 2005 at 08:46:09, Ryan B. wrote: >On November 15, 2005 at 08:39:26, gerold daniels wrote: > >>On November 15, 2005 at 06:42:04, Ryan B. wrote: >> >>>On November 15, 2005 at 05:06:51, Ómar Skúlason wrote: >>> >>>>On November 15, 2005 at 01:55:47, Robert Hollay wrote: >>>> >>>>> It's nice to trying to make Fruit Open Source stronger, but one thing I miss >>>>>in Fruit is Personality settings. >>>>> There's a small number of engines with Personality settings (and they are >>>>>all Winboard engines) which can be installed under Arena. >>>>> My question is: is it a hard work to build in Personalities which could >>>>>be passed as an UCI parameter? It would be nice to have the strongest free >>>>>engine with adjustable strength from an Absolute novice to the Strongest GM, >>>>>and different playing styles ... and all this with one click in a combo box, >>>>>without bothering with tens of parameters! >>>>> I don't think there are more than a few people who has real chances against >>>>>Fruit when it plays with it's full strength. >>>>> I think that many users would appreciate this. >>>>> >>>>>Regards, Robert >>>> >>>>Hi all. >>>> >>>>First of all, I want to thank the authors for this engine; GambitFruit. >>>>I think they are 3, Fabien, Thomas and Ryan. >>>>Toga II and now GambitFruit are giving the name _clone_ a new meaning. >>>>They are not so terrible anymore. >>>>The idea of downgrading a strong engine is stupid if you did ask me. >>>>There are plenty of weeker engines around. >>>>And I want to ask Ryan about this new engine. >>>>Why this name? Do you aim for a gambit style? >>>>So, thanks again for this engine. It gave me much fun over the weekend. >>>> >>>>Ómar. >>> >>> >>>It started as a few tweaks here and there to fruit 2.1's eval based on my human >>>vs computer matches in attempt to make it stronger vs humans. After I started >>>making more changes outside the eval function I added the changes to Toga and >>>called it Strawberry with the goal of making it a new open source project based >>>on Fruit/Toga. Before release I sent an email to Fabian to make sure it was ok >>>to release and he mentioned that Strawberry was the name of Fruit 1.0. With the >>>name Strawberry already taken I started thinking of other fruits to name it >>>after on release. After adding king tropism to help with the issue of Fruit >>>rarely going after my king and playing too much on the queen side for my taste I >>>decided to just call it Gambit Fruit because of the more aggressive play style. >>>I plan on continuing with the aggressive theme as it is very affective in >>>computer vs human chess something I enjoy very much. I do understand that >>>computer vs computer matches are what makes an engine popular to many computer >>>chess fans and plan on addressing this area to some extent in future versions as >>>long as it does not interfere with the aggressive play style. I will continue >>>to include more and more tuning options with each release as well for people who >>>wish to test out new setting or help with tuning. I hope many people enjoy >>>Gambit Fruit, it has been a lot of fun for me so far and I feel good about >>>peoples responses to it so far. Thanks, >>> >>>Ryan Benitez >> >>Hello Ryan. Thanks for the program. Playing vs.Prodeo 2/6. 4 draws so far. >>Prodeo does not search as deep as Fruit. At the end of game Prodeo has over >>minute left and Fruit has 20 sec. or less. >> >>Gerold. > >For matchess vs computer it should help to turn on some of the pruning options >in UCI options. Most are off by default to make tuning easier. > >Ryan Ok. Thanks. Gerold.
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