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Subject: Re: For Thomas Gaksch & Ryan B.

Author: gerold daniels

Date: 05:48:50 11/15/05

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On November 15, 2005 at 08:46:09, Ryan B. wrote:

>On November 15, 2005 at 08:39:26, gerold daniels wrote:
>
>>On November 15, 2005 at 06:42:04, Ryan B. wrote:
>>
>>>On November 15, 2005 at 05:06:51, Ómar Skúlason wrote:
>>>
>>>>On November 15, 2005 at 01:55:47, Robert Hollay wrote:
>>>>
>>>>> It's nice to trying to make Fruit Open Source stronger, but one thing I miss
>>>>>in Fruit is Personality settings.
>>>>> There's a small number of engines with Personality settings (and they are
>>>>>all Winboard engines) which can be installed under Arena.
>>>>> My question is: is it a hard work to build in Personalities which could
>>>>>be passed as an UCI parameter? It would be nice to have the strongest free
>>>>>engine with adjustable strength from an Absolute novice to the Strongest GM,
>>>>>and different playing styles ... and all this with one click in a combo box,
>>>>>without bothering with tens of parameters!
>>>>> I don't think there are more than a few people who has real chances against
>>>>>Fruit when it plays with it's full strength.
>>>>> I think that many users would appreciate this.
>>>>>
>>>>>Regards, Robert
>>>>
>>>>Hi all.
>>>>
>>>>First of all, I want to thank the authors for this engine; GambitFruit.
>>>>I think they are 3, Fabien, Thomas and Ryan.
>>>>Toga II and now GambitFruit are giving the name _clone_ a new meaning.
>>>>They are not so terrible anymore.
>>>>The idea of downgrading a strong engine is stupid if you did ask me.
>>>>There are plenty of weeker engines around.
>>>>And I want to ask Ryan about this new engine.
>>>>Why this name? Do you aim for a gambit style?
>>>>So, thanks again for this engine. It gave me much fun over the weekend.
>>>>
>>>>Ómar.
>>>
>>>
>>>It started as a few tweaks here and there to fruit 2.1's eval based on my human
>>>vs computer matches in attempt to make it stronger vs humans.  After I started
>>>making more changes outside the eval function I added the changes to Toga and
>>>called it Strawberry with the goal of making it a new open source project based
>>>on Fruit/Toga.  Before release I sent an email to Fabian to make sure it was ok
>>>to release and he mentioned that Strawberry was the name of Fruit 1.0.  With the
>>>name Strawberry already taken I started thinking of other fruits to name it
>>>after on release.  After adding king tropism to help with the issue of Fruit
>>>rarely going after my king and playing too much on the queen side for my taste I
>>>decided to just call it Gambit Fruit because of the more aggressive play style.
>>>I plan on continuing with the aggressive theme as it is very affective in
>>>computer vs human chess something I enjoy very much.  I do understand that
>>>computer vs computer matches are what makes an engine popular to many computer
>>>chess fans and plan on addressing this area to some extent in future versions as
>>>long as it does not interfere with the aggressive play style.  I will continue
>>>to include more and more tuning options with each release as well for people who
>>>wish to test out new setting or help with tuning.  I hope many people enjoy
>>>Gambit Fruit, it has been a lot of fun for me so far and I feel good about
>>>peoples responses to it so far.  Thanks,
>>>
>>>Ryan Benitez
>>
>>Hello Ryan. Thanks for the program. Playing vs.Prodeo 2/6. 4 draws so far.
>>Prodeo does not search as deep as Fruit. At the end of game Prodeo has over
>>minute left and Fruit has 20 sec. or less.
>>
>>Gerold.
>
>For matchess vs computer it should help to turn on some of the pruning options
>in UCI options.  Most are off by default to make tuning easier.
>
>Ryan

Ok. Thanks.

Gerold.



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