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Subject: Re: Fritz 9 Pros and Cons

Author: Mark Mason

Date: 06:33:15 11/16/05

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On November 16, 2005 at 09:13:52, Ted Summers wrote:

>The following quote comes from Chessbase:
>http://www.chessbase.com/newsdetail.asp?newsid=2686
>
>" The properties of a chess position are largely determined by the pawn
>structure, and this is where Fritz 9 has received much more generalised chess
>knowledge than its predecessor. Another touchy point is king safety. Unlike
>human beings chess programs tend to be oblivious to dangers looming against the
>king until these dangers are revealed in concrete variations which the program
>can calculate. This weakness is not immediately obvious when you play computers
>against each other, but when they encounter strong opponents it may spell their
>downfall.
>
>Fritz 9 has also been greatly improved in this area and can detect long-term
>threats against the king long before they appear in the search tree. This does
>not just lead to better defensive play, it also causes the program to sense
>potential dangers to the enemy king and lauch devastating attacks based on these
>weaknesses. So it becomes more and more difficult to play “anti-computer chess”
>against the program, while at the same time it has become an even more dangerous
>opponent for human players."
>
>Now as to the second paragragh of this qoute, so what are the weakness of this
>approach? Lastly I wonder what "Father" would have to say about the
>"anti-computer" comment.
>
>Thanks


Ted,

I would ask all doubters to please believe "Father" when he posts on here that
he beats Fritz 9 and Fruit 2.2 and Shredder 9...I've seen it with my own eyes !

A couple of evenings ago on Playchess.com server, I played against 2 opponents
(one was around 2100 elo and the other around 2400) who were playing as humans
against my engine. They both managed to beat my Fritz 9 on 5 minute blitz (they
won on time) and when I asked how, they said they had had 1 hour coaching on
anti-computer chess from "Father". I have to say I was impressed.

When I played through the games a clear pattern of play emerges whereby the
"anti-comps" build a very locked in and cramped structure (stonewall/Maroczy
pawn chain formations), and then do small repeating moves very quickly  eg King
backwards and forwards to same 2 squares, whilst the engine tries to find a way
through the blockade. The engine then loses on time before it can force a win.
In their own words.....it's easy with practice !!!

Mark



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