Author: Peter Skinner
Date: 01:14:01 11/27/05
Hi all, In thinking about some topics that have been on the forum recently, it got me targeted on the ideas that are currently presented, how far can we improve on them, and what might be out there in the future to keep us moving forward. When thinking back on the old arguments about different search ideas, whether this programming language was better than another, or whether the use of bitboards was better for this or that I am left wanting for the "next thing" to come about. The newer ideas belong to personalities or settings that can be manipulated within a program to squeeze out every last rating point possible. Or how king safety affects play as knowledge increases. Anti-Computer play has become a popular trend, and as much as I think it is a "cheap" way to play, it has its merits for some. My question is.. What will propel us further, or how much can we improve on the current matters that are presented? Is there a better or more efficient way of searching? Of pruning? Is there a better format for end game tablebases that will launch endgames to a new level? Where do you think we are headed? Could it be a slippery slope? Do you think anti-computer chess is going to become a norm for human players, and do the programmers have options to refute it? While I am not a programmer by any means, I am always interested how programmers approach new ideas and new concepts. Let's hear your thoughts... Peter
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