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Subject: Re: Will there be new ideas? Or how far can we last on old ones?

Author: Ryan B.

Date: 01:48:37 11/27/05

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On November 27, 2005 at 04:14:01, Peter Skinner wrote:

>Hi all,
>
>In thinking about some topics that have been on the forum recently, it got me
>targeted on the ideas that are currently presented, how far can we improve on
>them, and what might be out there in the future to keep us moving forward.
>
>When thinking back on the old arguments about different search ideas, whether
>this programming language was better than another, or whether the use of
>bitboards was better for this or that I am left wanting for the "next thing" to
>come about.
>

I think people over rate the importance of bored rep and programing language
chosen.

>The newer ideas belong to personalities or settings that can be manipulated
>within a program to squeeze out every last rating point possible. Or how king
>safety affects play as knowledge increases. Anti-Computer play has become a
>popular trend, and as much as I think it is a "cheap" way to play, it has its
>merits for some.
>
>My question is.. What will propel us further, or how much can we improve on the
>current matters that are presented?
>
>Is there a better or more efficient way of searching? Of pruning? Is there a
>better format for end game tablebases that will launch endgames to a new level?
>

Yes a bitbase standard will very soon be public.  Bitbases are Superior to EGTB
because they probe faster and work in qsearch.  The .dll file to use Danial's
bitbases is already done and circulating. It will just take some time for the 5
piece bitbases to be generated.  I am open to the possibility that the use of
both bitbases and EGTB together could be usefull but this would require a large
amount of space for the 6 piece TB's for a small gain.

>Where do you think we are headed? Could it be a slippery slope? Do you think
>anti-computer chess is going to become a norm for human players, and do the
>programmers have options to refute it?
>

Scale down towards draw per pawn ram when pawns >= 14 or no open files.  This
will motivate computer to open the game up.  Other scale down factors are
obviously need as well.


>While I am not a programmer by any means, I am always interested how programmers
>approach new ideas and new concepts. Let's hear your thoughts...
>
>Peter

Ryan



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