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Subject: Re: A fine line between Brilliance & Blunder No one knows?

Author: chandler yergin

Date: 16:49:32 11/27/05

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On November 27, 2005 at 09:44:12, chandler yergin wrote:

>We have seen many games Posted on Both CCC & CTF
>Thousands of Engine/Engine games have been run, tested, & results posted.
>Many comments about Opening Books Pro & Con.
>Many Opinions about Changing Settings from Default condition Pro & Con.
>Weights, bonus points, prohibiting moves, forcing moves etc etc.
>All interesting; but under Tournament time controls there is a Variable that
>to my knowledge has never been addressed on either Forum.
>It appears IMO to be a Key factor.
>The Time Allocation Software.
>For example, in a Game with a time control of 40 moves in 2 Hours,
>each player has an average of 3 minutes per move.
>Well, for a Computer running & evaluating 2,000,000 kN/s this should
>be ample time, except for one thing.

What determines exactly 'when' the Computer knows when to make the move?

>Blunders are the Rule, not the exception for both Humans & Computers.
>Neither play the perfect game.
>A few seconds in the life of a Computer can mean a difference in Depth of Search
>by many, many Ply.
Could someone elaborate on the Time Software in more specific terms & explain
what is the ultimate trigger that makes the Engine move?
Thank You!
Chan



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