Author: chandler yergin
Date: 16:49:32 11/27/05
Go up one level in this thread
On November 27, 2005 at 09:44:12, chandler yergin wrote: >We have seen many games Posted on Both CCC & CTF >Thousands of Engine/Engine games have been run, tested, & results posted. >Many comments about Opening Books Pro & Con. >Many Opinions about Changing Settings from Default condition Pro & Con. >Weights, bonus points, prohibiting moves, forcing moves etc etc. >All interesting; but under Tournament time controls there is a Variable that >to my knowledge has never been addressed on either Forum. >It appears IMO to be a Key factor. >The Time Allocation Software. >For example, in a Game with a time control of 40 moves in 2 Hours, >each player has an average of 3 minutes per move. >Well, for a Computer running & evaluating 2,000,000 kN/s this should >be ample time, except for one thing. What determines exactly 'when' the Computer knows when to make the move? >Blunders are the Rule, not the exception for both Humans & Computers. >Neither play the perfect game. >A few seconds in the life of a Computer can mean a difference in Depth of Search >by many, many Ply. Could someone elaborate on the Time Software in more specific terms & explain what is the ultimate trigger that makes the Engine move? Thank You! Chan
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.