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Subject: Re: Did You notice in CEGT: Fruit 2.2 over Fruit 2.2.1!

Author: Dann Corbit

Date: 11:46:08 12/08/05

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On December 08, 2005 at 14:33:03, Uri Blass wrote:

>On December 08, 2005 at 14:14:46, Dann Corbit wrote:
>
>>On December 08, 2005 at 04:03:26, Heinz van Kempen wrote:
>>
>>>On December 08, 2005 at 03:50:37, Jouni Uski wrote:
>>>
>>>>3 Fruit 2.2   2768     16 16 1385 67.8 % 2638 27.8 %
>>>>4 Fruit 2.2.1 2764     15 15 1414 59.1 % 2700 34.5 %
>>>>
>>>>EGTBs weaken engines play?
>>>>
>>>>Jouni
>>>
>>>Hi Jouni,
>>>
>>>this is frm the Blitz rating list. In the 40/40 list the have the same rating
>>>according to BayesELO.
>>>
>>>There is another example: compare Loop List 600 EGTB and Loop List 600 noEGTB.
>>>Of course more games needed here.
>>
>>Only 16 Elo difference (within experimental uncertainty).  I think it is safe to
>>say that EGTB files (in general) do not increase strength of play.  The cost of
>>a probe seems to be about equal to the value of the knowledge gained.
>
>
>I do not believe in it.
>
>The cost of a probe is expensive if you probe every node but you do not have to
>probe every node and you can probe only when the remaining depth is high enough.
>
>Maybe probing when the remaining depth is high enough cause hash problems and
>this may be a reason for not increasing strength but I do not believe that the
>problem is generally speed.
>
>knowledge in general can be productive and the only question is how much.
>If the advantage is very small then it is very hard to prove it by results of
>games but it does not mean that there is no advantage.

It is not about belief.  It is about carefully measured tests.  I have seen
perhaps a dozen of them and all of them come to the same conclusion.

You put your finger on something important:  I think some engines probe too
much.



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