Author: Stuart Cracraft
Date: 22:44:46 12/15/05
Go up one level in this thread
On December 15, 2005 at 20:03:47, Sergei S. Markoff wrote: >>Really? Just the line from fruit:eval.c: >> >> eval = ((opening * (256 - phase)) + (endgame * phase)) / 256; > >No. Not just this line, but the concept and well tuning. > >>I find that VERY hard to believe. That concept has been around a >>very long-time. > >Really? Where it was introduced by the first time? I don't know about the first time but Stanback had it in GNU Chess decades ago. > >There was a lot of material-dependent evaluatation factors, but its was tuned >independently. The result for the most engines that used this approach was bad >consolidation ability. > >>We need specifics. I see nothing special about Fruit 2.1 evaluation >>to explain the strength. > >Lets experiment with it. It's easy to remake Fruit search to make it same to the >Crafty's. Yes, that *is* always the best. :-)
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