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Subject: Representations

Author: David Rasmussen

Date: 06:04:17 12/21/05


I am most familiar with bitboards, but now I have to make a chess program with
an old C compiler (gcc 2.6.0) that doesn't support "long long". I could typedef
a struct with two 32-bit ints to be a bitboard and then implement the logical
operators in functions, but I want to consider other options.

What would be a good representation for a "competitive" chess program (not a toy
project), on a platform with little memory and slow performance (C is compiled
into a interpreted language in this case).

/David



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