Author: David Rasmussen
Date: 06:04:17 12/21/05
I am most familiar with bitboards, but now I have to make a chess program with an old C compiler (gcc 2.6.0) that doesn't support "long long". I could typedef a struct with two 32-bit ints to be a bitboard and then implement the logical operators in functions, but I want to consider other options. What would be a good representation for a "competitive" chess program (not a toy project), on a platform with little memory and slow performance (C is compiled into a interpreted language in this case). /David
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