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Subject: Re: seems the new messias was announced by johannes

Author: A. Steen

Date: 06:54:04 12/30/05

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On December 30, 2005 at 09:43:05, Thorsten Czub wrote:

>When should we expect a major breakthrough in science ?
>When will a lone developer 'step through the looking-glass' ?
>Who will this developer be ?
>
>The answer to the above two questions is of course whenever the old, classical
>programmers say 'we've reached perfection, there is no way to improve'; when the
>old paradigm says 'there is only one way'; when all the developers produce
>roughly equal results.
>
>
>I call this type of search Artificial Stupidity (AS). Since all the current
>programs operate in this way, ELO grading lists and inter-program tournaments
>are no more than a reflection of the partially-sighted playing the blind, whose
>AS algorithm is most efficient, but it is not
>chess.
>
>
>To play chess without knowledge of chess is not to play chess, strong players
>will always beat such programs with superior knowledge.
>The classical program play chess as if it were the First World War in the
>trenches, no concept of mobility, no concept of cooperation of forces, no
>concept of knocking the enemy off balance with well timed blows; just material
>and pawn structure - if it plays boring chess, that's why - if it blunders
>against club players, that's why. It understands nothing of consequence.
>
>The philosophers of classical search claim that search finds everything and
>knows everything -
>
>The 'looking-glass' program can calculate the attack strength FROM ITS
>EVALUATION FUNCTION. So, without actually finding mate or material win, the
>looking-glass program has the dynamic knowledge of the attack.
>
>The looking-glass program has dynamic knowledge from its evaluation function.
>The looking-glass program is a planner, the classical program is a finder. The
>looking-glass program is pro-active, it makes plans to exploit the position; the
>classical program is re-active, it waits for a mistake by its opponent and then
>exploits it.
>
>Who will be the developer ?
>===========================
>To answer our third question - 'who will be the developer ?', it is  necessary
>to look at the personality of the classical programmers and  their hangers-on.
>These programmers are characterised by a failure to  show their emotions (do
>they ever smile), fear (just watch them  operating at tournaments), refusal to
>discuss how their programs work  (just try talking to them) , aversion to taking
>risks. It has always  surprised me that the 'top' programmers are not good chess
>players. The  hangers-on only make a little money, they jealously support their
>chosen proteges, and viciously attack their opponents. The hangers-on  know
>little, pretend to know much and are governed by fear and greed.
>Overall the impression is of a static, non-risk taking, hostile, World  War I
>environment. The new paradigm will come from an unexpected  quarter. From a
>developer with extrovert personality, accustomed to  taking risks, a developer
>with chess knowledge, probably someone  unpopular with the classical paradigm
>supporters, certainly unpopular
>with the hangers-on and computer chess entourage. This developer will  have been
>and certainly will be furiously attacked by the classicists.
>
>The new paradigm differs from the classical by one simple conceptual switch.
>The classical paradigm makes fast and simple evaluation at each node and
>generates intelligence from the search tree. The classical programmer looks for
>ways to make his search more efficient and his evaluation function simpler and
>faster. The 'looking-glass' paradigm makes slow and complex evaluations at each
>node and prefers to prune the search tree by use of this evaluation function. In
>this model search is to be avoided
>unless absolutely necessary. Thus the search tree is not central to the new
>paradigm, rather the search tree is used to find details overlooked, or mistakes
>made, by the evaluation function. The 'looking-glass' paradigm has the
>components of human thought - detailed, intuitive evaluation, with search
>carried out to ensure that the program is not
>falling into any traps. I estimate that the difference in nodes per second
>between and extreme classical program and a 'looking-glass' program will be of
>the order of 20-30 times, sufficient to give the classical program an extra two
>plies of search (albeit with reduced knowledge at the nodes). Thus the increased
>knowledge of the 'looking-glass' program has to compensate for this apparently
>reduced search depth. The looking-glass strategy necessitates much programming
>effort, and requires the programmer to have an exceptionally good knowledge of
>chess strategy and tactics. When such a program is first
>being developed it will constantly be outplayed by classical programs, for
>classical programs see everything within their horizon and the newly developing
>'looking-glass' program cannot yet hope to know sufficient tactical and
>positional themes to compete, but our experience shows that once breakthrough (a
>knowledge o f sufficient chess themes to compensate for reduced search depth)
>occurs the looking-glass program begins to
>consistently outplay the classical programs. Further advantages emerge from the
>high level of chess knowledge in the evaluation function - better move selection
>and move sorting, resulting in more efficient search - more possibilities of
>accurate forward pruning, resulting in smaller search trees. With increases in
>tree size (from faster hardware), these advantages are geometric.
>
>The classicists maintain the computer chess dichotomy of B-search (which I
>understand means pruning occurs at all levels of the tree) or A-B Search (which
>apparently means that part of the search is full width).
>The looking-glass programmer condemns this dichotomy as meaningless.
>The new paradigm makes the issue clear: chess programs either have simple
>evaluation and generate intelligence through search, or have complex evaluations
>and use limited search as a backup to cover oversights and mistakes. All chess
>programs prune in one way or another, but looking-glass programs, with complex
>evaluation, are able to prune more.
>
>Of course, the issue is not so black and white. There is a grey scale between
>the extreme looking-glass (human play style) and extreme classical style. At the
>classical end of the scale the B or A-B dichotomy tries to position the program
>on the scale, but basically classicists believe in search. At the looking-glass
>end of the scale the issue is how much does the evaluation function allow us to
>prune or extend - how many risks can we take based on our evaluation function ?
>Basically looking-glass programmers believe in evaluation.
>
>Von Manstein
>============
>If, as is said, chess is war, then there must be lessons to be learnt from
>military history. I have already alluded to the static, boring First World War
>style of the classical programs (and their programmers !). The opposite style
>can be found in several histories, Rommel in North Africa, Alexander the Great
>against Darius, Von Manstein in Russia. Alexander, despite being outnumbered
>many times, concentrated the powerful mobile part of his army, attacked the
>stronger Persians, cut through and went straight for Darius himself. The bulk of
>Darius's army was not engaged, but the battle was decisively won - a classic
>king attack. Von Manstein (and Rommel) both understood that the power of the
>outnumbered German army lay in superior staff work, concentration of forces,
>striking blows to knock the enemy off balance. The looking-glass chess program
>must contain knowledge of these dynamic elements; and it is only the
>looking-glass program that has the knowledge and evaluation time available to
>calculate such ephemerals.
>
>Tal function
>============
>To find a chess player who understood the king attack, the concentration of
>forces, the striking of blows to unbalance the opponent, one need look no
>further than Michael Tal, Russian grandmaster, and player of such romantic and
>swashbuckling style that his games continue to thrill all lovers of chess.

Johannes 1:1
"In the beginning was the Word, and the Word was with God, and the Word was
God."

All the other material too could sound terribly familiar, couldn't it?

Personally, I rate von Kleist and von Kluge rather higher than Manstein, and
Rommel was over-rated.  I would not have used "ephemerals" instead of
"ephemera".  And a dozen other things.

Please help to keep this discussion to the subject of "Computer Chess".  Much of
the above-quoted rambling did not.



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