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Subject: Re: Theory: Deeper Search creating worse performance due to PE

Author: Vasik Rajlich

Date: 01:23:54 01/05/06

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On January 05, 2006 at 04:15:54, Uri Blass wrote:

>On January 04, 2006 at 22:07:19, Charles Roberson wrote:
>
>>On January 04, 2006 at 21:49:48, Vincent Diepeveen wrote:
>>
>>>On January 04, 2006 at 17:41:54, Charles Roberson wrote:
>>>
>>>
>>>Yes it is common for beginner engines that when they implement nullmove for
>>>first time, they play worse.
>>>
>>>All bugs in hashtable and qsearch and elsewhere backtrack sooner to the root
>>>then.
>>>
>>>However assuming a bugfree program and an improvement in search, that will
>>>always result in better play of course.
>>>
>>>Vincent
>>>
>>
>>   Agreed!! And under bugs elsewhere, I assume you also inlcude PE's that are
>>sufficiently out of tune.
>
>A challange for you
>
>Try to change the evaluation of fruit or another free program to cause it not to
>play better when you give it more time.
>
>Usually even bugs in the evaluation cannot cause speed improvement to be counter
>productive.
>
>In theory I cannot say that it is impossible but if you think that the problem
>is your evaluation then try to give it to one of the free programs to
>demonstrate your claim.
>
>If speed improvement does not cause the program to be weaker and you did another
>change that caused it to play weaker then the change that you did is clearly not
>an improvement in the search.
>
>The same change may be improvement of the search in another program and the
>question what changes are improvement in the search can be dependent on the
>evaluation.
>
>Uri

An insanely high king safety may be productive in really fast games.

(Just a guess.)

Vas



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