Author: Peter Skinner
Date: 23:54:44 01/05/06
Go up one level in this thread
On January 06, 2006 at 02:42:55, Premraj Natarajan wrote: >On January 06, 2006 at 01:39:00, Peter Skinner wrote: > >>On January 06, 2006 at 00:46:40, Lonnie Cook wrote: >> >>>I always thought learning capcity for your engine was a good thing >>> >>>Those with this feature:Shredder 9,HIARCS10,Nimzo,Crafty,Comet just to name a >>>few >>> >>> >>>But then why do the majority have no learning capacity? Like: >>> >>>Fruit 2.2.1,Rybka,Fritz,Junior,KING 3.23 to name a few. >> >>Well Fruit, Junior, Fritz, and The King 3.23 all having learning done by the >>interface if possible. >> >>The Chessbase interface and Chesspartner both do learning for the engine. >> >>Crafty, Comet, and Hiarcs 10 have native learning and positional learning. >>Shredder is still an engine that relies on the interface to do the learning. The >>engine itself does not learn. >> >>Some have it because the authors believe it to be beneficial, and others have >>not implemented it because they think that learning over time can actually hurt >>performance. >> >>This arguement is the same for tablebases.... it is just the way the world >>works.. :) >> >>Peter > >Shredder has very good learning compared any other engine mind u it learns >correct move for a position and writes it in a shredder.pl2 file > >Raj As i don't have Shredder 9 I just assumed the learning was the same as in 8. I did not know Shredder has positional learning. While that is great, to say that one program will play x move in a given position does not mean that another will do the same. This is where the combination of book learning, positional learning, and result learning are so important. Peter
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