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Subject: Re: Rybka 1.01 Beta 7 32-bit results from all four settings-nunn2

Author: Vasik Rajlich

Date: 07:02:00 01/08/06

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On January 07, 2006 at 10:51:22, Vincent Lejeune wrote:

>On January 07, 2006 at 04:05:39, Vasik Rajlich wrote:
>
>>On January 06, 2006 at 10:35:46, Jonas Cohonas wrote:
>>
>>>>In the next Rybka release, there is a new default "moderately positional"
>>>>setting which is about 75% SP and 25% VP. More importantly, a bunch of other
>>>>things were changed and some new settings were added.
>>>>
>>>>Best regards,
>>>>Vas
>>>
>>>This is very interesting and thanks for the additional info on future changes.
>>>
>>>What about a tool much like the new seperate Rybka WinFinder 1.0, adding a
>>>similar program wich is purely positional in nature, for example Rybka
>>>MoveFinder 1.0?
>>>
>>>And maybe even a way to make both programs work together like the triple brain
>>>function in shredder, just where winfinder, movefinder and rybka (the normal
>>>engine) work together and equally share processor power, but at the same time
>>>can be used seperately, just an idea :)
>>>
>>>Regards
>>>Jonas
>>
>>Re. "MoveFinder" - while it makes some sense to go all the way to the tactical
>>extreme as in WinFinder, it makes much less sense to do the same to the
>>positional extreme. There are all sorts of tactics which must be resolved for
>>good positional play.
>>
>>Of course, a very positional style of search could be done, but it might be
>>twice as fast, whereas WinFinder is (or at least can be, with enough work)
>>_much_ faster than a normal engine.
>>
>>Re. a triple-brain (or double-brain) feature, a user can certainly run both
>>engines at once. I am still trying to understand what users want.
>>
>>Vas
>
>I think users want is :
>1) Advantage of computers : accuracy, speed, tactically strong,...
>2) not the disavantage of computers : null moves how hide simple good moves,...
>3) Advantage of humans : understanding of some particular positions (fortress,
>trapped pieces, continue to search until the eval is very sure, sometimes
>analyse wide tree with small depth and sometimes narrow tree with big depth =
>depth of the tree could be VERY unequal for each moves)
>4) not the disavantage of humans : (I don't know yet what to put here :) )
>
>Thanks,
>Vincent

Vincent,

humans have many disadvantages:

1) Limited endurance
2) Not obedient
3) Weak nps
4) Ultra-expensive

:)

Best regards,
Vas



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