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Subject: Re: Detailed analysis of 6-men frequencies.

Author: Peter Kasinski

Date: 12:36:09 01/10/06

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On January 10, 2006 at 14:45:35, Joachim Rang wrote:

>On January 10, 2006 at 14:28:10, Dieter Buerssner wrote:
>
>>On January 10, 2006 at 14:15:40, Joachim Rang wrote:
>>
>>>[...] I would be curious how your statistic would look
>>>like for the Comp2005 from Walter Eigenmann. The Comp2005 contains 350.000
>>>computer games only since 2000 and only for longer time controls. If you like
>>>you can have a look:
>>>
>>>http://www.beepworld.de/members38/eigenmann/comp2005.htm
>>
>>Are these games available in PGN format?
>>
>>As I had mentioned, I'd be careful, to judge the usefulness of TBs from engine
>>games. Many engines don't resign (early) - of course often depending on the
>>specific setup used.
>>
>>Regards,
>>Dieter
>
>Hi Dieter,
>
>not available in PGN. But I will convert them in PGN and ask Walter whether he
>would like them to offer in PGNs as well.
>
>Well I'm not so sure what is better. I know that in comp-comp-games engines
>might not resign and therefore play out an ending in which humans would have
>agreed to a draw or resigned. OTOH comp-comp-games show which 6-men really occur
>in comp-comp-games. It might well be possible that humans shun different
>6-men-combinations since they can't play them or who knows. If an engine is lost
>I expect that mate is delivered in most cases before 6-men are reached. I
>suppose most 6-men in comp-comp-games are long drawn games played down to very
>few pieces. It would be interesting to see whether games which reached
>6-men-status have a higher draw percentage.
>
>Joachim

I would agree with your guess about humans avoiding certain endings because they
are uncomfortable with them...  During my analysis I came across many positions
(including players like Kasparov, Karpov, Kortchnoi) where outcome was NOT
optimal according to TBs. If they can't do it, why would a mere mortal bother?

:-)

PK










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