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Subject: Re: draw by repetition when using best move from transposition table entry

Author: Branislav Bezak

Date: 10:47:22 01/14/06

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On January 14, 2006 at 00:15:25, Robert Hyatt wrote:

>On January 13, 2006 at 18:38:35, Branislav Bezak wrote:
>
>>
>>I struggle to prevent my opponent to draw by repetition when I’m using best move
>>stored in entry in transposition table.
>>
>>At the beginning of AB function, I check the table, find a nice fat score and
>>make the best move stored. My opponent makes his move and it's a draw by
>>repetition. So, I added a code to check all opponent’s possible responses to my
>>stored best move to see if they are not draw. In that case, I don't use the best
>>move from hash table but force the full search to pick some other move that will
>>not allow the opponent to draw. But there are cases where I still cannot prevent
>>the draw because it is already too late and no matter what I do, my opponent’s
>>next move is a draw.
>>
>>What's the best way how to deal with this situation?
>>
>>Thanks
>
>
>I don't understand the question.  You just use the "best move" as the first move
>to search, but you _still_ search it.  And you should pick up the repetition at
>the next ply easily enough...  You don't just take the best move and say "i'll
>play that and not search any deeper"...

Well this might be the reson of my problem. I thought that if I find a valid
entry in TT that was searched before to the required depth with the right
evaluation type I don't need to search and I can just make the stored best move.
Could you please let me know what are the issues here (except the draw
detection) ?

I'm a beginner; started to work on my engine in Nov 05, it's in c#, I wrote it
all from scratch except the move generator (I converted Sune Fischer's excellent
C++ code). At this point my engine can win only with Delfi engine set to 1700
ECO.

Thanks.

Branislav



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