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Subject: Re: How should one present the computers output in the best pedagogical

Author: Vasik Rajlich

Date: 16:37:40 01/29/06

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On January 29, 2006 at 13:34:46, Jonas Soderberg wrote:

>Thank you Vas for replying to my post.
>
>I realize that linguistic answers are unrealistic, or perhaps even unnecessary.
>
>Things I would like to see is:
>
>1. Ideal piece placement in a more or less static pawn formation.
>   (perhaps this could be visualized on a separate board?)
>
>2. Which pieces should I strive to exchange, and against what?
>
>3. Is my king weak? The opponents king weak?
>
>/JonaS

Yes, I think just a simple square/piece color coding can convey all of this
information.

For example, you have a knight on a3 which is "bad" (bad color). Now the user
moves black's pawn from c6 to c5, and all of a sudden this knight starts to turn
green (ie. good color).

The key is for the user to get a sense of the "deltas" for the piece/square
colors as the position changes.

One more thing: human trainers use words, because 1) they are good with words 2)
they can't continuously draw color-coded chess boards. I am not even sure that
linguistics would be the best, if they were possible.

Vas



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