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Subject: Re: Programmer's Chess Strength

Author: Nathan Thom

Date: 18:07:31 02/03/06

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On February 03, 2006 at 20:59:54, Dann Corbit wrote:

>On February 03, 2006 at 20:38:59, Nathan Thom wrote:
>
>>I was wondering if anyone has any information about the relationship between a
>>programmer's knowledge of chess and the strength of that programmer's chess
>>engine. I realise of course there will be a high correlation,
>
>Usually there is no obvious correlation between the two activities (playing and
>programming).
>
>>but I'm interested
>>in hearing about any decent engines that were created by low or average strength
>>programmers?
>
>Most chess engines are written by people who are not of FIDE {2000 Elo minimum}
>strength.
>

It seems our perception of low strength players is different :) I think I'm
around the 1200 mark.

>>I ask of course because I suck at chess, but love programming complex problems
>>:D
>
>There are notable exceptions to the rule that good chess programs are written by
>average chess players.
>
>Rybka's author is a good chess player, as is Hans Berliner (author of HiTech)
>and Vincent D. (Author of Diep).
>
>Some way or another, chess knowledge has to be worked into your program or it
>will stink.  Just counting the wood on the board will never make for a good
>program, no matter how fast it searches.  But the facts do not have to come from
>your brain.  They can come from a friend or a chess book or whatever source you
>like.

Thats what I want to hear - I know lots of theory, but am just hopeless at
applying it when playing.

Another forseeable problem is that once my engine gets past a certain strength,
I won't be skilled enough to know where it's weak points are.



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