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Subject: Re: Rybka nps - 30knps

Author: Dann Corbit

Date: 22:37:23 02/06/06

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On February 06, 2006 at 22:25:35, Ryan B. wrote:

>On February 06, 2006 at 21:58:39, Dann Corbit wrote:
>
>>On February 06, 2006 at 21:47:09, Ryan B. wrote:
>>
>>>On February 06, 2006 at 17:20:00, Alvaro Jose Povoa Cardoso wrote:
>>>
>>>>Some time ago I saw someone reporting (don't remember if it was here) Rybka
>>>>doing 30Knps, while crafy 19.x doing 800Knps and Fritz8 doing over a million nps
>>>>on his pc while beating both crafty and fritz.
>>>>
>>>>Over the years computer programmers said that nps was an importante factor in an
>>>>engine performance, (and I agree, look at Deep Blue and Hydra).
>>>>In face of Rybka nps, my question is:
>>>>What the hell is going on?
>>>>In this department Rybka seams to prove that nps isn't a factor for performance
>>>>at all.
>>>>
>>>>Please state you opinion on this.
>>>>
>>>>best regards,
>>>>Alvaro Cardoso
>>>
>>>Rather it is to hide extra hidden search or for marketing propaganda I do not
>>>know but I do know Rybka manipulates its node count.
>>
>>By what means do you know this?
>>
>>>What is really important
>>>is the tactical strength of Rybka not the NPS.  It will be interesting to see
>>>what other engines have similar success after going back to try “old” ideas.
>>>Also not that Rybka is bad in endgames, I think it is rather good, but it will
>>>be interesting to see how Vas handles the endgame issues in Rybka.  It does not
>>>seem that it will be as simple as just adding endgame knowledge.
>>>
>>>
>>>Ryan
>
>
>At low depths the node count can go down from one depth to the next.  That
>should be proof enough as node count should never go down.

It could conceivably happen due to hash table and forced replies.

>I am sure I could
>find the algorithm used to manipulate the node count in the REC output but I am
>not so interested in that area.  Possibly if I have some time to burn I will
>look for it later.
>
>Ryan



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