Author: Reinhard Scharnagl
Date: 14:44:13 02/18/06
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On February 18, 2006 at 17:03:37, Federico Corigliano wrote: >I'm doing my first steps in graphical programming and I need some help to >understand how chess interfaces such as Arena are made. >A friend tell me that all the communication between windows and internal process >is made with the Document/View model. Is that right? If not, what model is used >to coordinate all the communication between board, move history windows, chess >engine process, etc. Hi Federico, in my opinion the specialized document / view model does not fit best, because you are visualizing rather a process than a document (or a not self changing amount of data). So I myself prefer the native generalized event driven windows view, as it is done more obviously e.g. in Borland Delphi or in C++ Builder. That way I built my SMIRF GUI and engine pair. But finally it will depend on your style of programming and the way you use existing / known frameworks. Reinhard.
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